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rob-beddall
03-14-2005, 10:05 AM
hey!!
here a a few pics of my mech -barbarian made for a university project.
made in 3dsmax 6, photoshop, cs4.
polycount is currently about 2400 and i have no plans to ad anything else to him.
texture is a single 1024x1024.tga painted in photoshop 7.

i currently have him working in ut2k4 with Jugg.ukx animations but they need a little tweaking i think.

(on a side note, to use custom animations in ut24 , do i need to create all of the animations? i can't seem to get them to work and i can't seem to import my running animation into another package. cheers!!)

any comments or crits would be greatly appreciated.
cheers!!

hmmm . pics will be here soon.

McStyle
03-14-2005, 10:52 AM
really great texture work. like it a lot :thumbsup:

hmm, whats about the engine on his back? can he fly?

rob-beddall
03-14-2005, 11:09 AM
hey!!
thanks.
unfortunately he cannot fly.
the engine on the back is used to power his bionic type arms.
glad you could tell in was an engine/nuclear reactor/ type thing tho.
thanks.

mustra
03-15-2005, 11:16 AM
great !!! but there is soemthing i dont like, that cloth fold unifying the braces on his waist, makes it look like its distortion on his abdominals, could u make that metallic ? or even better, draw is abdominals there. :thumbsup:

Kassar
03-15-2005, 08:57 PM
Cool concept and grat model man!

***

rob-beddall
03-16-2005, 11:42 AM
hey!!

hmm.... that isn't cloth joining the 2 braces on his waist.
it is supposed to look as tho the metal is going through his waist.
the head gear also goes into his chest.
guess i need to make that a little more pronounced or something.
thanks for the replies guys.
cheers!!

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