rob-beddall
03-14-2005, 10:05 AM
hey!!
here a a few pics of my mech -barbarian made for a university project.
made in 3dsmax 6, photoshop, cs4.
polycount is currently about 2400 and i have no plans to ad anything else to him.
texture is a single 1024x1024.tga painted in photoshop 7.
i currently have him working in ut2k4 with Jugg.ukx animations but they need a little tweaking i think.
(on a side note, to use custom animations in ut24 , do i need to create all of the animations? i can't seem to get them to work and i can't seem to import my running animation into another package. cheers!!)
any comments or crits would be greatly appreciated.
cheers!!
hmmm . pics will be here soon.
here a a few pics of my mech -barbarian made for a university project.
made in 3dsmax 6, photoshop, cs4.
polycount is currently about 2400 and i have no plans to ad anything else to him.
texture is a single 1024x1024.tga painted in photoshop 7.
i currently have him working in ut2k4 with Jugg.ukx animations but they need a little tweaking i think.
(on a side note, to use custom animations in ut24 , do i need to create all of the animations? i can't seem to get them to work and i can't seem to import my running animation into another package. cheers!!)
any comments or crits would be greatly appreciated.
cheers!!
hmmm . pics will be here soon.
