Foot
03-14-2005, 03:00 AM
I am needing to use proportional modeling on a cartoonish character in order to model the eye sockets rather quickly, but the inside edge of the eyes are near the border of my instaciated model. If I move a vertex close enough to the edge along x, then I have to go in and reset the translation of the edge vertex back to zero.
Is there a way of locking the translation of these vertecies (sp?) so that I can quickly do the proportional modeling, or do I just have to deal with the translations manually at the end?
Is there a way of locking the translation of these vertecies (sp?) so that I can quickly do the proportional modeling, or do I just have to deal with the translations manually at the end?
