View Full Version : animating a fight scene
beetz15s 03-13-2005, 08:38 PM im having trouble seting up my skeleton for my arms. a sketch would help.
i am creating a fight scene with a spiderman looking character and a space man. i set up a basic skeleton but I dont know were to start.
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mmkelly011881
03-13-2005, 08:44 PM
im not sure i understand the question
beetz15s
03-13-2005, 10:15 PM
i wana know were do i start?
poses?
movement?
i know i can use framesets to create movement but is there a more i deal way how to do this animation?
The Way i would do it is have different scenes,Depending how long the action is,id say call every 1 min a scene,or where they change location or somthing.
now start out by blocking out the animations then smoothing them out.
Firstly get a gist of the action in your head:- who the winner, who loses, the key turning point of the action. I.e the story.Then block of the scene with thumbnails, put key drawings down and there breakdowns.
Then do a rough blockout of both characters, work up one, then work up the other. Add finishing touches overlap etc etc.
I would personally do fk for the arms, as you might get flipping all over the place.
eek
jussing
03-14-2005, 11:42 AM
Storyboard it in painstaking detail! And time it to a piece of music in your favourite editing package. Then work with the animation shot by shot.
The better prepared your are for animation, the better the animation will be.
And the more rookie you are, the more true this is.
Cheers,
- Jonas
I suggested you pick a fight scene from a movie. Use that as reference.
Good luck
Dave_Hingley
03-22-2005, 12:22 PM
i would also consider who is leading in any shot. for most fights, whoever is leading will switch many times. for example watch the seqence where buzz and woody fight in toy story. The bit where woody is banging buzz head against the ground he is leading the action, when buz traps his hands in the helmet he lead for a second but then it switches back to woody who stands back screaming.
in your fight: fighter A might throw the first punch; he is leading the scene. its up to fighter B to avoid the punch or get hit by it. if he gets hit he might fall on the ground and fighter A will continue to open a can of whoopass on him, but if fighter B ducks then get into position to hit fighter A then now fighter B is leading the scene, lets assume he ducks and hits fighter A with a mighty upper cut. fighter A flys backwards through the air ( durring that bit fighter A is leading because its what the viewer is watching) fighter B jumps into the air- matrix stylee (back to fighterB) looking to jump on fighter A. Fighter A flips onto his feet and kicks fighter B in the chest(back to fighter A before switching to fighter B as he falls then back to A) now fighter B is on the ground and fighter A is kicking him in the face ( oh the humanity! back to fighter A) whoever is leading in a scene is who the audience is most likely to watch. the character following has time to get into position so it is its turn to lead
be careful that is doesnt get too repetative fighter A- fighter B- fighter A - fighter B (etc) can get borring, especially if you view it in a locked off shot. use pacing and staging to help sell the fight. of course one of your fighters could grab a weapon or back off a bit to mop the blood off his nose before delivering some macho line ( that the best you got? my momma hits harder than you!) just to break it up a little.
this of course is not a realy fight. in reality a fight would go something like this:
(firday night in the pub)
fighter A: did you spill my pint?
fighter B: sorry about that pal, let me-
(fighter A headbuts fighter B, fighter B is down, fighter A's palls all join in giving fighter B a kicking)
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