PhilWesson
09-22-2002, 06:37 AM
Hey everyone, i have a quick question, (that i'm not sure should be here or in the game development section...).
I've heard that (in lightwave), there is a way to texture a model with proc. textures among others, and then somehow save the colormap to a file to use for UV purposes. Does anyone know how to essentially "burn" these textures into a colormap?
Thanx in advance! :wavey:
I've heard that (in lightwave), there is a way to texture a model with proc. textures among others, and then somehow save the colormap to a file to use for UV purposes. Does anyone know how to essentially "burn" these textures into a colormap?
Thanx in advance! :wavey:
