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View Full Version : FFD space warp completly alters my UV map?!


commy
03-13-2005, 06:06 PM
Hey all

quick question, ive got a long cylinder with an ffd spacewarp on to pinch the clyinder. the idea is that as you fly down the tunnel the ffd spacewarp flys in front closing the tunnel so you cant see the end. anyways with the space warp on the top of the stack the mapping is completly different, with the edit poly selected the mapping is fine. its just a normal cylinder map, infact whatever map i put on the ffd still renders the same weird mapping.

Anything obvious anyone can spot that ive done wrong?

Wahooney
03-14-2005, 08:26 AM
Could you send a screenshot or something?

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03-14-2005, 08:26 AM
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