horseshoe
03-13-2005, 04:06 PM
Hello.
As far as I can see, if I'm not wrong, Milkshape and other software (I mention it just for workflow's reference) acknowledge the animations of weapons and other objects as separate animations (one for the player, with a reference object - eg. a parallelepiped -, one for the weapon alone); why? That seems frustrating; it isn't better to merge the weapon directly (I smell there would be a motivation for that....)? Does messiah use the same method?
The playing system I wish to build, is a 1st person (that is, the player seen from the camera at 35°/45°, bird's eye; though, I have to experiment for the best perspective. What could you suggest?), and the player got a pistol as "incorportated" (that is, it is his main weapon, which never spawns definitely, nor it is found on the road. He just extracts it from the jacket's armpit whenever needed).
I have to make several animations: one of the player extracting the gun from the jacket's left armpit, one for pointing the gun (two hands joined), one with the shooting passing from the right hand to the left one (in the case the player isn't moving in the opposite direction, but wishes to shoot at enemies coming from the left; I think it would be neat). Can you please tell me the procedure to perform these animations with messiah?
Thank you.
(ps.; if it isn't the proper forum where to post this question, admin, please move it to an appropriate place).
As far as I can see, if I'm not wrong, Milkshape and other software (I mention it just for workflow's reference) acknowledge the animations of weapons and other objects as separate animations (one for the player, with a reference object - eg. a parallelepiped -, one for the weapon alone); why? That seems frustrating; it isn't better to merge the weapon directly (I smell there would be a motivation for that....)? Does messiah use the same method?
The playing system I wish to build, is a 1st person (that is, the player seen from the camera at 35°/45°, bird's eye; though, I have to experiment for the best perspective. What could you suggest?), and the player got a pistol as "incorportated" (that is, it is his main weapon, which never spawns definitely, nor it is found on the road. He just extracts it from the jacket's armpit whenever needed).
I have to make several animations: one of the player extracting the gun from the jacket's left armpit, one for pointing the gun (two hands joined), one with the shooting passing from the right hand to the left one (in the case the player isn't moving in the opposite direction, but wishes to shoot at enemies coming from the left; I think it would be neat). Can you please tell me the procedure to perform these animations with messiah?
Thank you.
(ps.; if it isn't the proper forum where to post this question, admin, please move it to an appropriate place).
