PDA

View Full Version : Setting skinned verts to rigid after skin morphing


Headless
03-13-2005, 01:21 PM
A moments lapse in concentration and now I have a fairly big problem. I forgot to set my head verts to rigid when i skinned my character, and have since added a ton of skin morphs to it. If I go back down the stack to change it it messes up the skin morphs, so does anyone have any idea how to go about making head verts rigid after doing skin morphs without messing up the morphs.

If it helps (or hinders), then know that the character that i'm skinning is actually a low poly humanoid devoid of any detail that is there as a proxy mesh that will act as both a collision object for cloth simmed clothing, and an object to drive a high polygon versions of all the visible areas of the character (hands, feet and head. As such the actual head that will be rendered (the high poly head that will be driven by the low poly head), is a seperate object.

EDIT - Forget it. I solved the issue with good old fashioned grunt work. If anyone has any solutions to the Skin Morph mirroring problem I posted about in the 'Physique Problem' thread, then I do still despirately need a solution to that though.

CGTalk Moderation
03-13-2005, 01:21 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.