nuclearbum
03-12-2005, 11:53 PM
Hey folks! Ok well my friend has been pushing me to post my stuff on here, so welp... here goes nothing (yikes!).
These are my first models and animations ever in 3d.... ok, maybe that's a lie, but it would be more impressive, no? In my spare time from my studies, i like to pretend i'm a 3d animator and tinker around with the ol' 3ds max. I've got a short attention span, so i tend to jump around on what i work on that (i like to call it multi threading). so i'll work on a few things concurrently. to keep things semi sane, i figure the best thing to do is work on some type on animation projects so i can bounce around yet still have a common goal.
the plan (aka The Grand Design):
- practice my animation (i'm pretty crappy at it)
- produce a signle demo short using the models along with the great and mighty mastermind, joey3d. this will be the final test for seeing if the modeling method and rigs work out, along with some custom script tool i have planned to make (one is almost complete for facial animation morph target linker/randomizer).
- work on the first episode (and hopefully not last, but in either case it'll be fun). with having a working demo of the characters and such, hopefully we'll be able to recruit a larger team.
so this thread will probably consist of animation tests and rig test, occasionally a model or two, story bording and anything else that goes into the production (such as tool releases for public testing). Crits will be greatly appreciated, cuz let's face it i'm not a professional.
ok, enough with the long winded intro that probably no one will read, tee hee, let's start off with a few animations and some character renders.
The initial actors/models:
Dalses-
Rig is pretty much done. I might work a little more on the structures of the wing and hopefully get some more bird feathers to scan so i don't have repeat textures. Facial animation is fairly extensive with about 30 targets, though there are no phonetics yet so she's a bit of a mute currently.
http://ieng9.ucsd.edu/%7Etespirit/3d_stuff/stills/sd04.jpg
Wiffy-
rig is fairly functional, though there are a few things that need to be worked on for fur and deformations to look decent. He unfortunately has no facial animation targets so you know how your mom used to tell you that you shouldn't make silly faces or it'll stay preminantly? pretend that's what happened to him.
http://ieng9.ucsd.edu/%7Etespirit/3d_stuff/stills/sw02.jpg
And some rusty ol' mech, we'll call him Mechy for now -
Rig is fully operational. The onlything i'd like to do is script the particles with the gun recoil so that it can all be controlled through one interface. i take the philosophy that computers were invented so that i could be lazy and have them do work for me.
http://ieng9.ucsd.edu/%7Etespirit/3d_stuff/stills/sm01.jpg
My other character hasn't been made yet, but for the initial demo this and what joey has made is all we need.
The first little set of animation tests:
A casual stroll down a plane (http://ieng9.ucsd.edu/%7Etespirit/3d_stuff/animations/ad02.avi)
It's a jumping mech! (http://ieng9.ucsd.edu/%7Etespirit/3d_stuff/animations/jump7.avi)
So take a look at those two, leave some crits. And yeah, i'll keep posting more of my adventures in pretending to be a 3d animator. I'm a little slow with updates since my studies are the priority, but i eventually get back :)
These are my first models and animations ever in 3d.... ok, maybe that's a lie, but it would be more impressive, no? In my spare time from my studies, i like to pretend i'm a 3d animator and tinker around with the ol' 3ds max. I've got a short attention span, so i tend to jump around on what i work on that (i like to call it multi threading). so i'll work on a few things concurrently. to keep things semi sane, i figure the best thing to do is work on some type on animation projects so i can bounce around yet still have a common goal.
the plan (aka The Grand Design):
- practice my animation (i'm pretty crappy at it)
- produce a signle demo short using the models along with the great and mighty mastermind, joey3d. this will be the final test for seeing if the modeling method and rigs work out, along with some custom script tool i have planned to make (one is almost complete for facial animation morph target linker/randomizer).
- work on the first episode (and hopefully not last, but in either case it'll be fun). with having a working demo of the characters and such, hopefully we'll be able to recruit a larger team.
so this thread will probably consist of animation tests and rig test, occasionally a model or two, story bording and anything else that goes into the production (such as tool releases for public testing). Crits will be greatly appreciated, cuz let's face it i'm not a professional.
ok, enough with the long winded intro that probably no one will read, tee hee, let's start off with a few animations and some character renders.
The initial actors/models:
Dalses-
Rig is pretty much done. I might work a little more on the structures of the wing and hopefully get some more bird feathers to scan so i don't have repeat textures. Facial animation is fairly extensive with about 30 targets, though there are no phonetics yet so she's a bit of a mute currently.
http://ieng9.ucsd.edu/%7Etespirit/3d_stuff/stills/sd04.jpg
Wiffy-
rig is fairly functional, though there are a few things that need to be worked on for fur and deformations to look decent. He unfortunately has no facial animation targets so you know how your mom used to tell you that you shouldn't make silly faces or it'll stay preminantly? pretend that's what happened to him.
http://ieng9.ucsd.edu/%7Etespirit/3d_stuff/stills/sw02.jpg
And some rusty ol' mech, we'll call him Mechy for now -
Rig is fully operational. The onlything i'd like to do is script the particles with the gun recoil so that it can all be controlled through one interface. i take the philosophy that computers were invented so that i could be lazy and have them do work for me.
http://ieng9.ucsd.edu/%7Etespirit/3d_stuff/stills/sm01.jpg
My other character hasn't been made yet, but for the initial demo this and what joey has made is all we need.
The first little set of animation tests:
A casual stroll down a plane (http://ieng9.ucsd.edu/%7Etespirit/3d_stuff/animations/ad02.avi)
It's a jumping mech! (http://ieng9.ucsd.edu/%7Etespirit/3d_stuff/animations/jump7.avi)
So take a look at those two, leave some crits. And yeah, i'll keep posting more of my adventures in pretending to be a 3d animator. I'm a little slow with updates since my studies are the priority, but i eventually get back :)
