PDA

View Full Version : messiah and game animation's pipeline


horseshoe
03-12-2005, 07:20 PM
Hi.

I'm a newbie. I use LW 7.5 for making stuff, and so far I did it not for games (so, excuse me if some questions might look banal); I searched far & wide for a animation package to make animations for low-poly game characters, and I found messiah, which I wish to considere, 'cause it seems to have a easier (or clearer) approach differently from many other apps. My questions are:

- does messiah come with prefab rigs and prefab animations?

- does it import only animation keyframes modifiers (I mean, the joint rotations, etc.) from a bvh, rather than the included skeleton (it is boring to attach again and again also the rig to the vertexes, 'cause the previous animation went sloppy)? Or generally, how it works with imported animations?

- it is easy to use, for rigging / animate?

- what is the exporting workflow of messiah's animations for packages such as eg. Torque or 3d game studio?

Thank you for your time.

derFeef
03-13-2005, 02:42 PM
im not a pro but i hope i can help you a bit...


- does messiah come with prefab rigs and prefab animations?
there is a cool feature called autorig(2). it makes all the bones and stuff for your model. you have only to adjust it.


- does it import only animation keyframes modifiers (I mean, the joint rotations, etc.) from a bvh, rather than the included skeleton (it is boring to attach again and again also the rig to the vertexes, 'cause the previous animation went sloppy)? Or generally, how it works with imported animations?
there is a thing called PointOven (http://www.ef9.com/ef9/PO.htm). you can interchange your animation data with other software such as max, maya, xsi ad lw (i think)


- it is easy to use, for rigging / animate?
its a pleasure to use messiah´s rgiging and animation features, there are really good tools!

cheers
Feef

horseshoe
03-13-2005, 03:55 PM
Thank you for clearing my doubts.

All the best.

CGTalk Moderation
03-13-2005, 03:55 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.