horseshoe
03-12-2005, 07:20 PM
Hi.
I'm a newbie. I use LW 7.5 for making stuff, and so far I did it not for games (so, excuse me if some questions might look banal); I searched far & wide for a animation package to make animations for low-poly game characters, and I found messiah, which I wish to considere, 'cause it seems to have a easier (or clearer) approach differently from many other apps. My questions are:
- does messiah come with prefab rigs and prefab animations?
- does it import only animation keyframes modifiers (I mean, the joint rotations, etc.) from a bvh, rather than the included skeleton (it is boring to attach again and again also the rig to the vertexes, 'cause the previous animation went sloppy)? Or generally, how it works with imported animations?
- it is easy to use, for rigging / animate?
- what is the exporting workflow of messiah's animations for packages such as eg. Torque or 3d game studio?
Thank you for your time.
I'm a newbie. I use LW 7.5 for making stuff, and so far I did it not for games (so, excuse me if some questions might look banal); I searched far & wide for a animation package to make animations for low-poly game characters, and I found messiah, which I wish to considere, 'cause it seems to have a easier (or clearer) approach differently from many other apps. My questions are:
- does messiah come with prefab rigs and prefab animations?
- does it import only animation keyframes modifiers (I mean, the joint rotations, etc.) from a bvh, rather than the included skeleton (it is boring to attach again and again also the rig to the vertexes, 'cause the previous animation went sloppy)? Or generally, how it works with imported animations?
- it is easy to use, for rigging / animate?
- what is the exporting workflow of messiah's animations for packages such as eg. Torque or 3d game studio?
Thank you for your time.
