PDA

View Full Version : Z Watch


AdamT
09-21-2002, 11:13 PM
Okay, so I'm working my way through every stereotypical 3D image. This chapter--a WATCH! Stay tuned for a space scene followed by a chrome sphere on a checkered floor.

Seriously though, this image is intended as a sample for my portfolio should I ever attempt to recoup some money from this costly pursuit. It was my first serious daliance with multipass rendering, which was essential to preserve the anisotropic effect on the face and also get the caustics and specular/reflection from the crystal. Ruffl and Ruffus are used on all the metal parts. Everything modeled in XL7.3. I'd really appreciate any comments or suggestions.

http://members.directvinternet.com/amtberg/Rolex.jpg

MJV
09-21-2002, 11:25 PM
Not bad, but it looks a little flat, maybe because of the lighting, and the metal looks too smooth. Maybe some fine bump in the metal would help. And it looks like you're maybe not getting the fresnel effects you should be.

BTW, what is ruffle and ruffus?

kiwi
09-21-2002, 11:30 PM
Ya I agree.It looks like the face is not extruded from watch base.That could be lighting as well I suppose.


Are you using Lumas for the anisotropic {sp} metal effect Adam?



MV rufus and ruffle are Praline shaders :)



Stu.

AdamT
09-21-2002, 11:48 PM
I agree it does look a little too flat. I'm making some adjustments for that. I purposely made the metal very smooth because I'm going for the look of a watch advertisement. If you look at some of those in glossy magazines you'll see that the metal looks *very* smooth--perfect. Just for fun I may go back and put some age on it with some bump, scratches, diffusion, reflectance/spec maps, etc. On a side note, have you ever noticed that it's always 10:10 in watch ads?

Kiwi: yep, I used Lumas in the luminance channel. It also just occurred to me that I forgot to add the refraction pass and the spec pass isn't showing. I'm not so good with the PS layers. :hmm:

MJV
09-22-2002, 12:28 AM
You might also benifit from a more interesting reflection map.

Also, if you use soft shadows with the glass, beware of this problem.

http://www.mvpny.com/TrannyShadeProblem.html

The solution to this problem is to set the glass to not cast shadows.

say-g
09-22-2002, 01:24 AM
put it on a desk/table with a hdri skymap :thumbsup:

randyrives
09-23-2002, 10:05 PM
Good job with the model. How is the band done? It looks like a bunch of modified cubes that are not connected by anything.

Is the band one piece or many pieces put close together?

AdamT
09-23-2002, 10:59 PM
The band is individual pieces that are connected with MSA--alternating two groups, one of which has two stainless links and a gold link in the middle and the other which has two gold links. This makes it really easy to change the shape of the band for different poses.

CGTalk Moderation
01-13-2006, 05:00 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.