View Full Version : Long Saving Time
Socr8s 03-11-2005, 10:24 PM Hey guys, little help here. If done correctly, attached is a scene file that takes like 5 minutes to save. It opens fine, just can't save. There are no textures. All history has been deleted, no lights, no nothing. it's just a bunch of planes with a total of about 900 polys. Please help me. This was done with Maya 6.5. It's a 2mb file but I have no idea why it would be that big. Any solutions to take this save time down would be awesome.
http://www.flxdigital.com/temp/sdf2.mb
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Nicool
03-11-2005, 10:46 PM
I've not open your file, but :
2mb is quite heavy for this kind of scene. You could try File>Optimize Scene Size and also Edit>Hsitory>delete (!! will delete all history nodes !!)
Does it happen with this scene only? It is possible your computer is lagging at saving a file (because of a sucking Antivirus for instance). Otherwise, learn more about the Maya clipboard, you could try to copy-paste these planes into an new (clean) scene file. Finally, you could export to OBj and import it back in Maya.
Socr8s
03-14-2005, 12:54 PM
Hey thanks for the reply. I've already optimized scene and cleared the history on it. I've also tried exporting it out but even the exporting part takes a long time to load. The reason I'm bringing this up is because I have a separate maya file that's like 12 mb and it opens and saves in seconds. All this is is planes and I don't understand why. I'll try the OBJ export and see how that does. Any other takers? Oh yeah, I'm doing this on a G5 too. It should be a beast here but for this small scene, it's kicking the computer's ass.
stallion151
03-14-2005, 09:14 PM
turn off show DAG node only in the outliner, and check for unnecessary nodes....ie character poses, static channels, other useless stuff like that.
bruegger
03-15-2005, 07:39 PM
Some how your lightLinker1 node has gotten tens of thousands of connections. Try this script to clean it up:
{
string $destinations[] = `connectionInfo -dfs hyperGraphLayout.msg`;
string $dst;
for ( $dst in $destinations ) {
disconnectAttr hyperGraphLayout.msg $dst;
}
$destinations = `connectionInfo -dfs defaultLightSet.msg`;
for ( $dst in $destinations ) {
disconnectAttr defaultLightSet.msg $dst;
}
}
It may take a while to finish, but once complete saving should be a jiff.
Out of curiosity, how did you create this scene? Did you start with a scene from an earlier version of Maya? Have you imported a bunch of other scenes at one point or another?
I ask because there used to be a problem with this sort of light linker bloat but I was under the impression it had been fixed a few releases ago (and I haven't noticed it since).
Socr8s
03-15-2005, 10:39 PM
AHHHH!!! :thumbsup:
Damn dude it saves in like a second now!! I have no clue how any of those got in there. I unchecked the DAG objects that stallion suggested but there weren't like 10k nodes. I dunno what was up but dude.....thanks. 5 min of saving sucks when you have different revisions. See, that's why I attached the file too cuz then everyone suggests stuff I already tried.
Rock on. :buttrock:
emmillius
03-15-2005, 10:55 PM
Thank You Thank You Thank You.
We should put you in the credits!
We will try, you are awesome.
Thank YOu sooooo much.
genghispan
03-25-2005, 09:34 AM
bruegger, u r the ****ing MAN
my save time was 1.5 hours, it is now 3 seconds
holy shit man, please fell good about urself. u just made our lives a lot better. u made the world a little better place man
stallion151
05-02-2005, 04:45 AM
what about reference nodes? i reference my objects in my scene and i get like 2000 referenced light linker nodes, thats slowing me down too, but i can't remove them.
any ?
Socr8s
05-02-2005, 04:18 PM
Remove them in the reference file itself using Bruegger's script.
stallion151
05-03-2005, 04:56 AM
got thousands of reference files....
but i've gone one better...not using maya f#$@#d up referencing, gonna get a programmer to write something better for us. ;)
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