View Full Version : Max 5 ui
Dr-spline 09-21-2002, 07:02 PM What do you think about that changes in max 5's user interface?
What could have been made better and what could have left out alltogether?
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gaggle
09-21-2002, 10:16 PM
Hm. I'd like the whole layers-thing to be.. you know.. useable :)
I've come to terms with it now, but damn damn damn those layers are not working as layers "should". Which in my opinion is.. well.. how Maya handles it. Or the Layer Manager plugin from REZN8.com (I realise MAX5s layers comes from the way AutoCAD and VIZ apparently does their thing.. but.. well sorry, but **** 'em, I want proper layers :scream: )
Anyways, thats the part of the UI I'm having to deal with every time I use MAX, the rest is sorta just there, doing its job properly by not making itself noticed too much.
Well no actually I have some issues with the new gizmos too, but I'll wait a few posts with mentioning those so it doesn't seem like I'm offloading all of my negativity all at once :rolleyes:
Why'd you ask?.. I mean, me is just curious :)
tascitus
09-22-2002, 06:08 AM
i agree completely, wtf is up with those wacky layers? why does discreet feel the need to be original and turn the layer functionality to @#$@? alias and adobe understand how layers work, discreet doesnt have a clue.
Dr-spline
09-22-2002, 05:57 PM
regarding gizmos i dont like how rotate works at all. Looks a little better expeciallt with the mini angle graph or whatever its called but its anoys me. And is it just me or did they change the defalt placment for the perspective view?
dvornik
09-22-2002, 07:04 PM
I like the gizmos. Freehand rotate kicks butt. But why they didn't make an EXTRUDE GIZMO like the one Maya has?!!
Strange that the track view can't be in a viewport now, at least i couldn't figure it out.
I think poly tools are nice but need a better organized interface.
Dr-spline
09-22-2002, 07:31 PM
the only usfull advancment to poly tools is quickslice(at least to me) im trying to find a good use for grow and shrink. I used them in modeling a mountain but thats about it.
dvornik
09-22-2002, 08:13 PM
You're not serious, are you? Do you mean in max 4 you could get similar functionality with meshtools? That and a cut tool that actually works.
gaggle
09-22-2002, 11:24 PM
If Dr-spline is comparing the new tools in MAX5 to a plugins-equipped MAX4 I do belive I agree. The same tools, plus a few additional ones, were available to MAX4 by using the plugins Meshtools, CSPolytools, and.. one more, but I'm forgetting its name.
In that context I agree that new features for poly-editing in MAX5 are.. limited in quantity. I mean, shucks, the polytools in MAX5 are the plugins from MAX4.
Some of the tools have been much better implemented in MAX5 though, some of the features in the MAX4 plugins did feel sort of gimpy at times.
With that said, ye gods I do love the QuickSlice thing. Hot mamma how I like it.
I like the new rotation-tool.. sort of. I wish it still had some arrows going out though, I mean, had I had something to say I would've gone with the spherical part, but at each axis I would've had small arrows protrude a bit further than the radius of the circles, for handy grabbing and orientation. I sometimes end up in the situation that two of the rotation-axis align up to the point where I can't see which axis I'm pulling in.
For that matter I like how the old Move gizmo has its two-axis-movement at the end of each axis-arrow. The new one places them at the beginning of each arrow, making it more difficult grabbing the right one when the gizmo is somewhat small.
visualboo
09-22-2002, 11:53 PM
I personally think the new gizmos are way better than the old ones. There's soooo much more functionality built in.
This thread started off talking about UI but now were talking about quickslick this and plugins that. :rolleyes:
I really like the new cut tool. Could be better (XSI springs to mind) but it's a big improvement. btw.... howz come no one has mentioned the new "little buttons next to the big buttons"? ;) I like having that option.
dvornik: I agree about the maya extrude gizmo. That thing is nice.
Dr-spline
09-23-2002, 01:30 AM
i wish they would have added the ability to change to color of verticies and lines in front and side view. A little off topic, where is the 3d snap button?
gaggle
09-23-2002, 12:08 PM
It's now in the main toolbar. Just hit S and hold it down, and look for the flickering button.
Lots of goodness in MAX5 for sure. The Rename Tool is incredible handy I think (Tools -> Rename Tool). I don't know if it has existed as a plugin for MAX4.. Anyways, it sure has hell saved me from tedious renaming-work just the other day, it's just such a cool little tool :)
I haven't played much with it but the new Unwrap UVW seems damn spanktastically good. Except I don't get why they apparently didn't implement a friggin' "Save to Bitmap" option. It seems Discreet still insists we take a screenshot of the Unwrap UVW edit-window and paste that into Photoshop. I don't aprove of such crude techniques :), so at some point I'll have to look around for Texporter or somesuch similar plugin.
Anyways, lots of cool stuff it seems, MAX5 is clearly, imo, yet another revision of MAX that, after a few moments getting used to, will make you wonder how you ever lived without it in the first place. And hooray for that.
Chris Thomas
09-23-2002, 02:56 PM
My god, no one else out there likes the constrain to edge and face in the poly-object, its awsome......
Chris Thomas
p.s. not sure if i'm missing something, but is there a turn to polyobject mod?
visualboo
09-24-2002, 10:33 PM
jmonkey2000: No way, I love that thing.
Yeah, there's a bunch of little things like that that make it fun :)
p.s. not sure if i'm missing something, but is there a turn to polyobject mod?
If your talking about a "convert selection to poly" function... just check out meshtools. CD numba 2.
Convert selection to edges
Convert selection to polys
Convert selection to vertices
:thumbsup:
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