View Full Version : job finding
Hello everybody,
I have a very simple question - is there any real place where I could work with my Blender skills, I mean, we all can create fantastic works with Blender and in fact really like using it BUT does it mean that we can also get a well paid job like Blenderr CG artists, because after some research I've discovered there are only few companies using Blender, all the Big companies ar using Maya or 3dMax, Softimage, Modo. So, maybe there is no need use Blender if nobody is really using it in comercial projects, I mean, big projects.
please no offense, I'm just doing my research.
P.S. I hope I'm not right about all the stuff I wrote
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TraceR
03-11-2005, 02:38 PM
Very good question. This will be good thread. I have been wondering about this myself.
In my case, I am going to attempt to learn some of the pro apps just so I know how to use them if I need to. I think the more 3d apps you can use, the better your chances of getting a job in 3d. The nice thing about blender is you can export formats. That is always something to think about.
Hope to see more replys to this thread soon.
TraceR
efbie
03-11-2005, 03:53 PM
Two guys who are on the same classroom as a friend had learned maya and 3Dmax. They had to pick a company where they could do their stages. They found one and they were surprised to see that they were all using blender and wings3D :) So they had to learn using blender and wings3D !
What i would suggest is : pick up blender and learn it until you reached the point where blender is too limited for you. If you reach that point you can then switch to something else. It is not complicated to learn 3Dmax or maya if you know blender really well. The techniques are the sames in every program!
TraceR
03-11-2005, 05:06 PM
Very interesting information there efbie.
Another option if you can't spend a lot of money is to just download the demo of a app. That way you can at least become familar with its layout and structure. But I agree with efbie that you should become skilled in Blender first.
JA-forreal
03-12-2005, 01:31 AM
Hello everybody,
I have a very simple question - is there any real place where I could work with my Blender skills, I mean, we all can create fantastic works with Blender and in fact really like using it BUT does it mean that we can also get a well paid job like Blenderr CG artists, because after some research I've discovered there are only few companies using Blender, all the Big companies ar using Maya or 3dMax, Softimage, Modo. So, maybe there is no need use Blender if nobody is really using it in comercial projects, I mean, big projects.
please no offense, I'm just doing my research.
P.S. I hope I'm not right about all the stuff I wrote
Blender is a 3d software app just like any other. CGtalk will open your eyes to the many possibilities of using 3d software for profit or fun.
I use Blender as a part of my web development work and use html, php, css, etc for everything else. There are Max, Cinema4D and Lightwave members here on CGtalk using their 3d apps for similar work. And there are some Blender 3d artist using Blender for TV work, and other media work although not as many as members who use Maya, XSI or Lightwave because these software app have more features in this area.
We have 3d artist who use Blender for print work, product design and architecture.
You have to be creative and look around you to see if you can produce work that is needed by businesses in your area. 3d like any other visual art can be used to promote anything you can imagine.
Check out the info on building a demo reel here on CGtalk.
Blend on.
JA-forreal
03-12-2005, 01:38 AM
Two guys who are on the same classroom as a friend had learned maya and 3Dmax. They had to pick a company where they could do their stages. They found one and they were surprised to see that they were all using blender and wings3D :) So they had to learn using blender and wings3D !
What i would suggest is : pick up blender and learn it until you reached the point where blender is too limited for you. If you reach that point you can then switch to something else. It is not complicated to learn 3Dmax or maya if you know blender really well. The techniques are the sames in every program!
If I get to the point were my projects call for hiring Blenderheads, you can be sure that I will know were to look. Blender is good enough for real pro 3d work. The thing is, are you good enough to do the work? Blenderheads can take Blender seriously now. Blender shops are in effect everywhere. Recognize....
Then get down with yo' Blender skills.
Check out the other apps on CGtalk too. The chances are that we will use some of those too.
Blend on, with a vengeance!
sundialsvc4
03-12-2005, 02:06 AM
I'm using Blender pretty-much exclusively, at least for all the CG work. There are a couple of specific areas where Maya is noticeably more advanced (at this point...) and I simply use the best tool available for each particular task, but it's unquestionably true that Blender is an extremely satisfactory tool for nearly all of the work that needs doing. (Note: in my case, "target = video.")
"Blenderheads" might think of what they are doing as "somehow counter-culture." In some ways I think that the entire open-source community is rather prey to that, and quite possibly rather fond of that. :bounce: But let's be honest: Blender is a tool, and ... a damn good one. Ultimately, that is why it is being used.
Having said that, however, it is important to stress that ... once a shop has adopted a particular tool, and has begun to produce millions of dollars' worth of work-product using it (and "less than a mere 6 man-years" costs more than a million dollars!) ... that shop probably is never going to "switch" to any other tool, period. (You'll find them using the same version of their tool-de-jour, often for years, just so that they know they can do last-minute "pick-up shots" in a multi-year project even at the eleventh hour.) So, if you are a student, you need to be adaptable ... prepared to learn a new tool, a new technique, "on the fly" and without a hint of protest. You will immediately notice that all of these tools have much more in-common than they have differences. All of your knowledge learned from one tool can be transferred to any other. "The second tool you learn, somehow, is always the hardest." (By now, give me a language-compiler, any compiler, and one weekend, and I'll be productive with it Monday morning.)
Blender is a fabulous product, well-suited to many types of professional work. I say that entirely without reservation: you need to know this tool, just as surely as any other. But, due to the practical economic/workflow/etc nature of this very-expensive business (and "computers in general" are really like this), you also need to go with the flow of whereever you happen to land.
Definitely the nicest thing about blender (http://www.blender3d.org) is the simple fact that it is free, and that it runs on everything. But make no mistake about it: this is a professional-grade tool.
cara-rj
03-12-2005, 03:11 AM
The good thing about Blender is it's a free software and you can download and install on any good machine.
I guess if you show some good work done in Blender the company maybe will choose you.
And if you work with someone using Maya or 3DSMax, you can export your models easily. :thumbsup:
TroutMaskReplica
03-12-2005, 10:10 PM
i use wings/blender professionally for merchandising display visualisations.
i would think in a commercial setting, you would be more likely to find small companies, freelancers, and individuals using blender, but it would be far less common in a big studio setting.
IMO Blender being used in a big project is a matter of time.
Blender is a very good tool, but of course you should use whatever app you need in order to find a job... a CG artist is an "always learnig" person. Blender doesn'y exclude you the possibility of learning (and buying) another software and the opposite as well.
Hello,
after beeing away for some time, I've returned and what I see? Only 9 repl.... very poor.
So I decided to find the answer to my question on my own. The question was:
"I have a very simple question - is there any real place where I could work with my Blender skills, I mean, we all can create fantastic works with Blender and in fact really like using it BUT does it mean that we can also get a well paid job like Blenderr CG artists, because after some research I've discovered there are only few companies using Blender, all the Big companies ar using Maya or 3dMax, Softimage, Modo. So, maybe there is no need use Blender if nobody is really using it in comercial projects, I mean, big projects."
After some searching I have found great article about 3d app's... maybe some of you already knew about it.. after reading it I made my mind to concentrate more on stuff like Lightwave, less on Blender. Why? Read it and you will understand : http://www.zaon.com/company/articles/3d_rendering.php
:)
"Go your own way"
Fleetwood Mac
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