View Full Version : My_LowPolygon_Project
wolfenstein825 03-11-2005, 12:50 PM hi dudes.
here have a part of my low polygon artwork.those are belong to a hong kong MMORPG's Graphic.i spent 2 day to finished those model i posted here.include COP,FEMALE,MALE,SDU(Special force).they only have 700 polygon but mapping for more precise.so i use 1024 to show off.ok. let me talk about i intend to post up those model.in cgtalk.my propose is wanna find out some freelance job.if any game company or movie effect studio has interesting on my artwork.contact me.i will according the cost of western country's market to set up price.dont worry i will receive high cost.affect those .i will post more up here.for example DOGGY,MORE HUMANs.that's it.hope you guys like the below.
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wolfenstein825
03-11-2005, 01:21 PM
hi dudes.
post up 2 more picture.
mustra
03-11-2005, 06:12 PM
bahh to much cartoon for my kind of style, but theyre good :thumbsup:, but i could almost say that those raent 3d models only 2d images, can u post some prespective views :twisted:
LuckyDevil
03-11-2005, 07:03 PM
very nice modeling and texturing.....almost looks 2d.
post some wires too please as well as perspective views.
wolfenstein825
03-12-2005, 06:43 AM
and here has 2 more character post up.woooooooooooooooooooooooooooooooooo:bounce: :bounce: :bounce: :bounce:
wolfenstein825
03-12-2005, 07:42 AM
if you guys want and like . i can post up a tutorial teach peoples how to painting a mapping reality like mine.just reply to me if you want or have any suggestion to my artwork.all will welcome and appreciate.
Jason-Lavoie
03-12-2005, 01:48 PM
Wolf, I would really like it if did make the tut, the style is great, and would be nice to learn how you texture your characters.
Overall these are amazing, i REALLY like the texturing job, and plus the models (from what I can see) are VERY solid.
PLEASE KEEP ON POSTING YOUR WORK!
dstammel
03-12-2005, 08:06 PM
lets see some wires, or another view, or a map...
anything else please
thanks
wolfenstein825
03-13-2005, 11:13 AM
here is a mapping of one of my character.
wolfenstein825
03-18-2005, 12:01 PM
hi dudes. i post up more character i done at recently.:bounce: :bounce: :bounce: :bounce:
wolfenstein825
03-20-2005, 10:13 AM
hi dudes.
i wanna ask how can i post up a bigest size picture on here. but i storage size are almost reach the maximum.:bounce: :bounce: :bounce: :bounce: :shrug:
Jason-Lavoie
03-20-2005, 01:29 PM
Ha ha, go to www.imageshack.us (http://www.imageshack.us) - then register, and then upload all the pics you want :)
wolfenstein825
03-20-2005, 01:36 PM
thanks. first.right now i wanna ask about where have free online storage for store large size file(for example movies).because i wanna post up some test movies of my 3d short film.
wolfenstein825
03-25-2005, 07:27 AM
here have some newest low_polygon character from me:bounce: :bounce: :bounce: :bounce:
http://hk.pg.photos.yahoo.com/ph/sfmak2001/album?.dir=/ebbc
wolfenstein825
03-30-2005, 11:43 AM
hi dudes.
ii had uploaded 6 newest model on this link.check it out.:bounce: :bounce: :bounce: :bounce:
http://hk.pg.photos.yahoo.com/ph/sfmak2001/album?.dir=/ebbc
BoBo-the-seal
03-30-2005, 01:10 PM
Very illustrative style you have. I'm curious to see it in a more perspective view. I worry that this style is too reliant on the rendered/shaded lighting of the texture map and may only look proper for one angle. For this style I feel that a 1024 might be a bit overkill. What is your actual output size in-game? Have you tested these in a game engine yet? I'd be curious to see what they look like under in-game lighting.
It’s strange I really want to hate these but they oddly grow on you. Nice work. :)
- BoBo
P.S. I think you’ve surpassed your allotted number of bouncing emoticons :)
RyanChapin
03-30-2005, 02:36 PM
Very nice low poly models and very well painted textures.
One suggestion on the textures, more chiaroscuro; meaning more interplay between lights and darks. The textures look very saturated and very bright, like they are bathed in light from all angles which doesn't happen too often in real life. You could probably just tweek them by going in and adding some darker shading.
Perhaps, as an excersize, do a set of textures in black and white, it's a good excersize and will enhance your use of lights and darks.
Overall, good job!
:)
wolfenstein825
04-03-2005, 08:18 AM
okay. dude.i will notice on your suggestion if you are right.and here have some newest character i done in this fews day.hope you guy like it. and C&C are welcome.
http://hk.pg.photos.yahoo.com/ph/sfmak2001/album?.dir=ebbc
Ya, I agree with bobo,
Its weird, at first I didnt like it, but now I kinda like the feel. I dunno.
b1ll
wolfenstein825
04-03-2005, 04:35 PM
m.......if you throught that my artwork only have able to view from one angle. that may wrong.may be if you have any free online storage for preserve large size clips.leave the links in this thread. cause i am looking for it for upload some rotate shot of my character to prove that my character are look well from all angle.ok?hopefully the folks in this forum knew where have what i looking for.thanks.i think in furture i will upload more than 50 character in this thread.update in fews day sequence.thanks~~~
Jec1183
04-03-2005, 05:01 PM
I like the style of the painting but I do agree that you need better play with light and dark in the texture map. Also 1024 is way to big for this level of poly work. By looking at your texture sheet on the first page you also have a load of space that you aren't even using in the texture area. The only reason I point this out is because when using a huge texture sheet the engine has to run through it longer and with all that wasted space the size of the texture is truely a waste. With the style of work you are doing I would say a 512 or even 256 map would be enough.
wolfenstein825
04-03-2005, 05:10 PM
you are right. but i have 1 thing gotta tell you is. at the beginning , this project is not my respponsible.but my boss dont like all the things did by that collegue.so.the project pass to me.and i only repaint all the mapping texture.modelling style and unwrap i didnot amend it anymore.i also notic on that guy didnot spend all the space for mapping. but i really dont have time to redo this part.cause i need to redo 2 or 3 in each day.i need to done over 90 characters in 2 months . may be less than it.you know.this is very difficult.hahaha.this is what i wanna told you all.and do you have free online storage website for me?
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