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yenvalmar
03-11-2005, 08:43 AM
you know, your basic realtime ninja warrior chick..

http://www.yenvalmar.com/commercial/realtime/spacemonkey/index.htm

the art direction is supposed to be sort of like a fighting game, so the textures are simple.

anyhow curious what people think.

mustra
03-11-2005, 09:44 AM
its really cool, textures are clean and look good, good transaltion from the concept, except for the head, but i didnt liked the concept head anyways, but the actual head, while i think its good to make her loke liek a cat wiht those pompons, her eys make her to much "cute", her eyes should look like a lince (wild cat) eyes or somethign, anyways, its excelente work, good job :thumbsup:

McStyle
03-11-2005, 10:53 AM
"Look at those beatufily edge loops!"
A man's praise in his own mouth stinks. :rolleyes:


nevertheless nice model.
but try to work on the shape of the nose. near the nostrils you've to widen it.
and maybe you'll get some problems with these dorns everywhere while animation, cause they are simply pushed into the base model.

stingray_b5
03-11-2005, 11:03 AM
Excellent execution, you translated your concept really well into a 3D model. :)

yenvalmar
03-11-2005, 05:41 PM
started animating today, first a run cycle to get moving in the game engine:

http://www.yenvalmar.com/commercial/realtime/spacemonkey/images/velkrun.avi

also i re-worded the wireframe page to say Note that the geometry uses edge looping layout in order to properly facilitate deformation. :P

i am trying to have the animations be very fast, again taking an influence from 2d fighters like the character design and texture map itself, a move being maybe 5-10 frames of animation. the setup allows for a lot of distortion of the character but it doesnt always hold together geometrically, you know what i mean? i've mainly been looking at guilty gear and aeon flux for reference on this, if anybody has any fighting moves or references that they think are cool i would love to know them, in particular i havent seen much with two swords?

do you guys think a style of art this simple could be commercially viable up against quake 3 and so on? that is what i worry about on this project. it seems people are gravitating towards hyper detailed normal maps blah blah but then sometimes being different stands out as good too. nothing ventured nothing gained?

JYoung
03-11-2005, 06:43 PM
do you guys think a style of art this simple could be commercially viable up against quake 3 and so on? that is what i worry about on this project. it seems people are gravitating towards hyper detailed normal maps blah blah but then sometimes being different stands out as good too. nothing ventured nothing gained?

Nothing wrong with being different, but it looks to incorporate every cliche character trait known to man. Not trying to be harsh, but the design just lacks creativity IMO. Execution is very nice, though, and it's got great style.

BTW, her swords should probably have curved blades, what with her being a ninja and all.

polywrangler
03-11-2005, 07:08 PM
Looks cool, maybe more counter rotation in her torso might help, she looks a tad stiff in the torso though that is how they move in the references you mention. For dual sword moves I can think of the prince of persia gameplay movies. http://www.us.playstation.com/gametrailers.aspx?id=SLUS-21022

yenvalmar
03-12-2005, 12:52 AM
Nothing wrong with being different, but it looks to incorporate every cliche character trait known to man. Not trying to be harsh, but the design just lacks creativity IMO. Execution is very nice, though, and it's got great style.

BTW, her swords should probably have curved blades, what with her being a ninja and all.

re: design cliches. i was just responsible for the execution, not the direction, so i dont take criticism of that side personally at all :) thats what they want.

as far as animation, yeah, that is something i am sort of struggling to figure out right now, in a lot of actual anime and 2d games the animation is very limited, if you stay too close to that it looks unfinished in 3d, to me at least.

the prince of persia stuff is good reference, thanks.

Zerafian
03-12-2005, 05:34 PM
It came out quite nice, been watching your progress through out.

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