adem
03-11-2005, 06:55 AM
I have a deadline coming up for a book I am working on, and I have about 16 pages worth of rendering to do. I just want to make sure I am thinking of every single little thing for optimising the scenes. Because at the moment I am quite concerned about making the dealine.
Things I have thought of..
- applying a compositing tag to polygon hair and polygon grass and giving it a GI accuracy of about 10.
- using the lowest displacement that I can get away with.
things I want to understand better are, optimising radiosity settings. I have been through MV's Tut and I understand how the settings work and all of that, and I can find ideal settings if I have time to play with numbers, but right now I dont. I need to be abble to look at a scene take a well educated guess at radiosity settings and cross my fingers because I dont have time for tests. I am working with 7 different scenes and I know they will all call for different settings to render as quickly as possible.
I have found this to work fairly well for indoor scenes (it seems to avoid artifacts decently)
strength - 100%
accuracy - 70%
prepass size - 1/1
diffuse depth - 20
stochastic samples - 400
min - 25
max - 200
I have found the default min/max of 3/70 seems to work well for outdoor scenes. with 300 samples.
when can you get away with setting a lower prepass size ?
How much of a factor does the anti aliasing play ? and is that something that should be optomised for each scene (or object) or do I just leave that be ?
Is there anything else that I am not thinking of ?
Please let me know of any little thing you can think of.
I dont want to make any huge compromises, but I know its easy to have scene that renders in an hour then you tweak a few render settings wrong and you have a 10 hour render that looks no different. I just dont want to be waiting any longer than I have to.
Things I have thought of..
- applying a compositing tag to polygon hair and polygon grass and giving it a GI accuracy of about 10.
- using the lowest displacement that I can get away with.
things I want to understand better are, optimising radiosity settings. I have been through MV's Tut and I understand how the settings work and all of that, and I can find ideal settings if I have time to play with numbers, but right now I dont. I need to be abble to look at a scene take a well educated guess at radiosity settings and cross my fingers because I dont have time for tests. I am working with 7 different scenes and I know they will all call for different settings to render as quickly as possible.
I have found this to work fairly well for indoor scenes (it seems to avoid artifacts decently)
strength - 100%
accuracy - 70%
prepass size - 1/1
diffuse depth - 20
stochastic samples - 400
min - 25
max - 200
I have found the default min/max of 3/70 seems to work well for outdoor scenes. with 300 samples.
when can you get away with setting a lower prepass size ?
How much of a factor does the anti aliasing play ? and is that something that should be optomised for each scene (or object) or do I just leave that be ?
Is there anything else that I am not thinking of ?
Please let me know of any little thing you can think of.
I dont want to make any huge compromises, but I know its easy to have scene that renders in an hour then you tweak a few render settings wrong and you have a 10 hour render that looks no different. I just dont want to be waiting any longer than I have to.
