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Fall0ut
03-11-2005, 04:14 AM
Do most of you here model the lights for high poly cars? Or do you use a texture to map them on?

Naisa Evoli
03-11-2005, 06:51 AM
we'll i'm not much of a poly modeler, but in nurbs i would have as much of the actual geometry match what i wanted as i could. So i would have the headlights in the actual geometry personally. But, i dont do much poly modeling. Especially for things like cars with such compound curvature.

Fall0ut
03-11-2005, 08:02 PM
So you do spline modeling?

I tried to do it once, but I failed.

Can you recommend any good tutorials for it?

Naisa Evoli
03-11-2005, 09:32 PM
if you are already familiar with NURBS modeling, then this is an excelent car tutorial

http://www.blissdd.com/WRX/Tutorial/tutorial.html

but if you are not familiar with it at all. I would do some basic things first. You know, learn to plot your curves, trim, etc etc^^. Hope this helps :)

Snow Fox
03-12-2005, 02:46 AM
Hi.....

I' ve been "surfing around" and I found this car tutorial, maybe it's helpful for you or u have seen it before, but anyways...this is

http://www.evermotion.org/tutorials/modeling/car_modeling_max/

Good Luck__Snow Fox

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