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rsquires
03-10-2005, 11:59 AM
As a complete newbie to Motion Builder ( but one who has always been interested in it ) does version 6 not support Cinema 4d. I know I read somewhere that the FBX export was broken with the upgrade to 6. I saw that the SDk had been released so maybe some rather clever/nice person will rectify this problem.

I also need to find some tips/tutorials about the workflow between Motion Builder and Cinema 4D.

regards

rich

Uncle-Ox
03-10-2005, 02:42 PM
Hi

I'm a little hesitant to switch versions in the middle of a project so I haven't checked if the import issue has been fixed in R9.1. However, on Alias' site there's a little converter program that takes a FBX6 and converts it to FBX5 which works famously.

I don't have the exact URL at the moment but on MAXON's site there's a PDF file you can download which explains in detail what to do. Also if you can get your hands on issue 61 of 3D World Mag, there's a great video tut on the cover disk which involves going back an forth between C4D and MB.

rsquires
03-10-2005, 08:06 PM
Thanks for that info.

Do you know whether you have to build the skeletons from scratch in Cinema. Rigging is not something I have done a great deal of so it's a bit daunting!

regards

richard

Uncle-Ox
03-10-2005, 09:43 PM
Hi

Olli Wuensch wrote a tut a while back on how to accomplish this. Here's the address:

http://www.cgtalk.com/showthread.php?t=156807


Hope this helps.

Uncle-Ox
03-10-2005, 09:49 PM
You may also find this thread of interest:

http://www.cgtalk.com/showthread.php?t=165876

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03-10-2005, 09:49 PM
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