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Havoc89
03-09-2005, 04:51 PM
Hello all. This is my first post over at CG. I am a modeler from a mod called Tiberian Aftermath.

Tiberian Aftermath is a total conversion modification for Battlefield: Vietnam for those of you who wish to check it out. feel free to do so. www.ta-mod.com (http://www.ta-mod.com/)

Anyways, I've been working on a Hover mobile rocket launcher system unit. or Hover MRLS. I just thought I'd post what I have done so far. I think it is done, but i'd like to get opinon from professionals.

http://img190.exs.cx/img190/4628/hmrls017tq.jpg
http://img190.exs.cx/img190/7311/hmrls026dx.jpg
http://img190.exs.cx/img190/4487/hmrls030ac.jpg
http://img190.exs.cx/img190/7664/hmrls044nd.jpg
http://img190.exs.cx/img190/3774/hmrls052iz.jpg
http://img190.exs.cx/img190/4406/hmrls060jg.jpg

Thanks to ImageShack for Free Image Hosting (http://www.imageshack.us/)

CADster
03-09-2005, 07:11 PM
i think it looks very good. its an accurate model of the small RTS unit in the C&C universe. in this reguard you did great.

but IMO. i think it should be much more detailed. guardrails, grabrails, lifthorns/loops, lights, markers, equipment guards, vents, warning arrows and things like this would/could really make this unit shine, and the BF engine can handle the additional geometry if you needed to model additional pieces. it will 'look' more like a military unit with the added detail as well. i would play around with adding hatches that worked (or could work) and have the texture map reflect the different metals its constructed with, or maybe some patched/repaired areas. take the level of detail you put into the interior cockpit and expand this theme across the entire unit. i say at least model the front depression/vents.


the small RTS unit would not need this detail because of the size its shown when in play. but when your standing next to this unit in a FPS environment i think this unit will look plain.

i dont remember how detailed the orginal unit was in the cut-scenes or box art, so if this unit really is this generic/plain looking, you would have some freedom in designing the extra detail.

Havoc89
03-09-2005, 08:18 PM
The polycount in tris on this model is acturally pretty high for a model like this. It at 3400, and I was told not to go over 3500. I dont think a hundered polies would do anything good anyways. I can try adding some hatches and maybe some more texture work, but I dont think I can change much, because it is almost at its limits.

The unit acturally wasnt that small to begin with. If you were to rotate it 90 degrees. It would be almost as high as the Titan medium mech.

Ceccotti
03-09-2005, 08:28 PM
I don't see how it could be that high ploy wise. but its still a nice model but it needs some work on the texture.

heavyness
03-09-2005, 08:35 PM
i would cut back on that texture and only use it in areas that need a 'used' look [like where it could of gotten hit or scraped against something else.

and i agree with CADster, adding more detail to make it look busy will me it feel more like a military vehicle.

CADster
03-09-2005, 10:27 PM
The polycount in tris on this model is acturally pretty high for a model like this. It at 3400, and I was told not to go over 3500. I dont think a hundered polies would do anything good anyways. I can try adding some hatches and maybe some more texture work, but I dont think I can change much, because it is almost at its limits.

The unit acturally wasnt that small to begin with. If you were to rotate it 90 degrees. It would be almost as high as the Titan medium mech.

sorry.... i meant small as in the size of the unit on screen in a RTS game. not small as in a small unit, like a jeep os something.

Havoc89
03-09-2005, 11:46 PM
Ahh, i see. I am not going to do any modifaying on the model at all , because as we speak it is currently being coded into the game, and also I dont want to make the polies around 4k. I might concider adding some more stuff to the texture but probubly wont. Once the mod is released for BFV, we will move to BF2. We will have to re-do pretty much everything. And I will than add more detail to the model and texture.

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03-09-2005, 11:46 PM
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