n8op8o
03-09-2005, 04:26 AM
Ok.. This is my first post here so if this isn't the right place.. let me know :) heh..
My problem is when i add physique to my stack.. Initialize it and then add mesh smooth. My object gets all distorted once i move the time line past frame 1. The mesh moves off the biped and has some vertices in its old place resulting in a very jaggy distorted character..
My modifier stack is:
Meshsmooth
physique
edit poly
morpher
edit poly.
I think that there might be a pivot issue going on. But I’m not sure. Any help would be greatly appreciated.
Thanks..
My problem is when i add physique to my stack.. Initialize it and then add mesh smooth. My object gets all distorted once i move the time line past frame 1. The mesh moves off the biped and has some vertices in its old place resulting in a very jaggy distorted character..
My modifier stack is:
Meshsmooth
physique
edit poly
morpher
edit poly.
I think that there might be a pivot issue going on. But I’m not sure. Any help would be greatly appreciated.
Thanks..
