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View Full Version : Sub-D Convervion in Maya 6.5


AndrewHwang
03-09-2005, 01:21 AM
hi everyone, i convert my poly meshes into sub-d's alot and it seems as were before when you had a tri or n gon, broken lines would come up indicating that there were non quad faces in your geometry. but in Maya 6.5 they dont show up anymore. does anybody know how to get it to display as it did in maya 6.0?
Thanks

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03-09-2005, 01:21 AM
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