T-R
03-08-2005, 11:08 PM
Hi,
Well basically the thread title says it all.
I have some particles that are instanced to my leaf model which has a file texture. I would like to have these instances to have various hues/colours, something that will have a variation in the shading. I'm not too familiar with switches, but figured this might be the way. Unfortunatly all the examples/tutorials on switches I have found have included multiple objects and not a single object that has instances.
I also tried duplicating my leaf model, applying a 2nd texture to it and having 2 instances, but the render seems to combine both textures togeather and is obvious that its not working properly.
Any help would be appreciated.
Well basically the thread title says it all.
I have some particles that are instanced to my leaf model which has a file texture. I would like to have these instances to have various hues/colours, something that will have a variation in the shading. I'm not too familiar with switches, but figured this might be the way. Unfortunatly all the examples/tutorials on switches I have found have included multiple objects and not a single object that has instances.
I also tried duplicating my leaf model, applying a 2nd texture to it and having 2 instances, but the render seems to combine both textures togeather and is obvious that its not working properly.
Any help would be appreciated.
