View Full Version : Motorcycle Sidecar Project
03-08-2005, 08:41 PM
Hello everyone, i'm working on a little personal project here of a motorcycle with a side car. Eventually it will be textured as well as have a character riding it. But for now, i'd love to have some comments on on the modeling. All comments welcome, even the nasty ones.
Maya, 5400 tris.
03-08-2005, 11:47 PM
I thought I was seeing things for a minute dstammel, I recently done a sidecar for the GAC#10 so I instantly had to check this link!
Your model looks great with loads of detail, I can only imagine how good this will look textured! Not much I can critique really but I'd say the main headlight looks a bit blocky and also the pipe connecting the exaust to the engine looks a bit sharpe as it curves around.
Anyway keep up the good work and check out my rendition here (http://www.barrykeegan.com/3D-art_02.htm) (this is not a plug for my own work!) it might give you some inspiration when working on your piece.
03-10-2005, 01:34 AM
really solid model. looking forward to seeing this textured. if you can afford it , i'd slap in a poly or 2 in the top of the head light and smaller exhaust pipe part. might not be need once textured though. :)
03-10-2005, 02:09 AM
what do you mean by smaller exhaust part?
you are right about the head light...i'll try to round it out a bit
03-10-2005, 03:01 AM
Ok, so i rounded out the head light and played around with the exhaust system a bit. I raised the poly count about 100 total. I found some faces that just weren't needed and got rid of them to make more detail where you guys commented. So here are some new pics. Thanks for the crit.
03-10-2005, 01:56 PM
yeah thats better. the smaller exhaust bit was just the curved pipe leading from the box into the main exhaust part. an extra loop in thier may have provided a bit more of a curved silohette but i dont think it matters that much now. keep going man. looking forward to those texchas!
03-10-2005, 01:56 PM
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