View Full Version : Don't read, only a test
Stahlberg 02-12-2002, 07:58 AM And if you're reading this anyway, I'm testing because posting this link to this forum didn't seem to work, twice in a row...
sorry... :)
http://www.androidblues.com/ellenfinal.avi
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goodlag
02-12-2002, 07:05 PM
sorry
readed..:p
wow
excelent!
Awesome!
Phobia4
02-12-2002, 07:11 PM
wow:impressed
Oh yeeehhh, oh yeeehhh, Steven Stahlberg in da howse!
C'mon man, not too late too wip-it up over in the challenges!:D
Daniel
02-13-2002, 12:10 AM
sorry I read 2 :D
Hey Steve, very nice Anim!!!
Very cool!!!
Cya.
kheemo
02-13-2002, 12:20 AM
haha ! Bastard! man this is great! I can feel her expression ! .. damm ..keep it up ) its goiing really nice..
...sorry I read too.. but I have no regrets!
the expressions are awesome, but her eyes are strangely still. i jumped off my seat when she yelled "bastard"
EighthDecay
02-13-2002, 01:54 AM
dude that was really cool,, you made a few people jump out of our seats at work,,, it was so quiet and then BAM... what a shocker,,,
I then watched it a few times,,, an noticed that maybe the direction of the face could turn away from the camera a little,, that would probable make the response seem too travel in a new direction too where that basterd may have just walked away too the side or so... anyhoo just had my creative mind overload when seeing this super dooper stuff..
Glad too see your testing,,, hehehe
Gilgamesh
02-13-2002, 02:01 AM
"Don't read" is really a grabber. But hey man, great animation. I am a fan of your work, and this is no exeption. I love the neck. I don't think I have seen anyone else take that movement into account in a lipsinc animation. That is a wonderful observation, and very effective. I don't see how I can crit in my right mind, but the lipsinc may be a little off in the beginning. Other than that, I bow before you. :D
TheDevil[DK]
02-13-2002, 02:27 AM
hehe...ok here it come:
Most of it is very good...
my attention fast look at the ear...it doesn't look to good...maybe the proportions is a little wrong...ore the ear is to bright...ore the modelling need a little more time there...maybe the shader is to smooth on she ear, i don't know !!!
..the far most eye edge look strange...to long i think !!
..and when she smile/ore use the side mouth muscels then two parallel edges appears...looks strange !!
The animation on the front neck look to over-exaggeratet
...maybe try give the hair a little more specular !!
..ohhh...and maybe more details to the blouse/sweater
Else I havenothing else to say that it is a VERY NICE clip !!!
Good lightning to !!!
have fun...:cool:
---
UPDATE:
Here is a ear i did yesterday:
http://www.3d-designer.dk/temp/girltest_ear4.jpg
----
(hmmmn, the devil's in the details....?....)
Wanted to pop this one back up to the top again.
After viewing this clip quite a few times over I'd say:
Her accent matches the lip_sync, nothing anatomical distracts the eye , she's seems very convincing indeed.
Quite a range of subtle facial emotion for just 15 seconds. Interesting flow, from stillness to full movement. There's a realistic portrait-painting quality to her, (Andrew Wyeth?)...which takes the cg-coldness out of it (Final Fant). The neck, wow, do you know the character busts of Xavier Messerschmidt(18th cent).?..oh man that stretch she has, it made me think of him.
"ellenfinal", yes she's done.
I've had android blues under my favorites list for quite awhile. Ellen is a stylistic diversion from that work? This one, as you know, won't make teenage boys go gaga. Ah well, she makes me go gaga...glad you shared it. Peace.
caulfield
02-13-2002, 03:12 PM
You really set the standard when it comes to photorealistic humans...
Even the best work can be the subject of constructive critisism though, and I only have one little gripe.
The snappiness of her lip sync is really distracting. Just the single frames where her lips jump really quickly from one position to another.
You could fix it by smoothing over the transitions a little bit...no one will notice. If you watch yourself talk in the mirror, you'll notice that only every third phonem or so is actually formed by the mouth...and all the rest are usually just half formed.
Love your work though. Wish I had your drive.
Cool stuff,
I think others will
lavish plenty of praise on you, so I'll just give you 2 points.
:)
1. I'm very glad she doesnt look like a whore!!
2. I think she would probably not be standing still throughout
the whole piece, realisticaly there would probably be much
more body movement(not just jiggling in place), especially
when she gets enraged.
Just some thoughts to make it EVEN better than it already is!
dzogchen
02-14-2002, 12:47 PM
Awesome!! Where are the 5 Stars for this thread??:D
maybe its just me.. but that was really really spooky, i thought she would jump oiut of the media player and kill me!
awesome work tho ;)
leigh
02-14-2002, 02:22 PM
Yeah, Stahlberg - GREAT work. She's really creepy.
harmonic01
02-14-2002, 02:23 PM
oh wow. This is amazing (makes a mental note to show this at school later). Now, you're using morph targets, blend shape or whatever it is, or somethign like bones moving the skin. A quick tutorial or an overview of what you did would be nice. :-)
kick @$$ job.
sigma
02-14-2002, 02:44 PM
He's finally here! :D
Welcome to the Forum Steven.
Maybe i should call you Mr. Stahlberg.
You are an inspiration to us all.
:p
Martin-K-
02-15-2002, 01:08 AM
its good work there. but when she yells bastard.....you freaked me out man. its just that i wasnt expecting her to turn gollum like ( like bilbo did ).
that stuff always gets me.
cerreto
02-15-2002, 01:16 AM
Hey thats looking nice steven ,but she does get a lil freaky there for a minute ! i think maybe dampen the effect of the eyebrows furrowing or crunching up it gives ger face a lil plastic look but the rest is well exucuted ! and something about the voice goes unbelivably well with the3 character that is the hardest part the rest is just tweaking
As for the deformations you know i use lw ! I think you should just pic up a copy of lw and get messiaha , then you can drop me some hints as you master it MESSIHA rules
Stahlberg
02-15-2002, 06:40 AM
Sorry I'm a bit late responding, thanks everybody I'm very happy for the positive response! :)
Martin, nice ear!
Yes, many have remarked on the jumpy lip motions, the lack of body movement, and the "o" phonem in the beginning, I'll look into that. And the eyebrow furrows, and those 2 parallell lines when she smiles, too.
sigma you can call me whatever you like. :)
A little tutorial? Well this is all morf-targets, even the jaw and eyelids. Some bump mapping is key-driven so it fades in and fades out (to create the finest wrinkles, nasolabial fold and frown mostly).
The geometry is modelled with Subd's, keeping the levels intact - level 0 is quite rough, and this enables me to model new targets, or do tweaks, much faster.
rendermonkey23
02-15-2002, 06:58 AM
HAHHAHA I love this shot.
http://the3d.ws/artists/rendermonkey23/Stahlberg.jpg
:)
jason-slab
02-15-2002, 09:34 AM
nice nice, good work
3dflasher
02-15-2002, 10:12 AM
What's up Stahlberg. When I saw you on ICG, I knew it wouldnt be long till you popped up in here. You already know my crits on this peice (amazing) I just wanted to say whats up and show you some support over here too :) Please think about maybe writing a book. Im sure you wouldnt have any problems finding a publisher with your credentials. But to hear you talk about key driven bump maps....I have never seen that or read it anywhere. I mean, I know how to do set driven keys, but to apply it in the way that you did, is very inspirational. Write a BOOK!!!! A book for advanced 3d users is something that would do well $$$. Just a little something for you to sleep on :)...and oh yeah....Keep posting more work *****
harmonic01
02-15-2002, 10:30 AM
Hey 3Dflasher, you did see Alias PA Head/Face & Body tutorial by Steven H. Stahlberg right? http://dialspace.dial.pipex.com/town/street/gfz58
Stiill, I have to agree, a book would be great, I'd buy it for sure.
Tomasis
02-15-2002, 06:06 PM
it need to be improve.. but its impressive because that is 3D :)
Not so much a crit on the 3D aspects seems thats been covered. Great work, good expression, trippy chick! Reminds me of a date I had back in the day, But I killed her so all is well now......
Nice to see ya on CGC Steven.
FaceMn
02-15-2002, 06:41 PM
The facial expressions are very good. I think "of course" could be pushed a little more though and the head movement at the beginning is a bit jerky (robotic). What I would do is get someone to act that out for you or try it yourself. I hope this is a critique you were looking for.
- Jason
Great work Mr Stahlberg, like all other things I have seen from you.
I am no expert (only a student). But the lip sync is bit off in the start. Right when she says" of course ,I am fine," (I am). Anyways something is right there.
Overall, very cool!
:cool:
yon dabuda
02-15-2002, 06:48 PM
quality job steven. you've been a long time inspiration.
ok, besides the "o" in the beginning which i agree with, and what has been said. these are some other small subtleties that i've notice. :)
http://alshaheen.net/artists/yondabuda/ellenfinal.jpg
fxgogo
02-15-2002, 06:58 PM
looks good. the mouth movements need a bit more work though. The cheeks and top lip need more movement to synch with the lips. Also if you can put more movement in the lips moving in and out.
Great work, keep it going...
V-A Rautiola
02-15-2002, 07:08 PM
Mr. Stahlberg. Exceptionally great work as usual.
Keep it up.
V-A
underdog
02-15-2002, 07:10 PM
Very goog man...I have nothin to crit that hasn't been said. You make me want to try a realistic person...not sure I have the time or patience though :)
Chewey
02-15-2002, 07:33 PM
Great work as usual. Just shows how nasty some gals can get when they don't get that Valentine's Day present!
I suppose I should make a remark to make it look like I know what I'm doing.
;>
Maybe her eyes are set such that they appear to be looking at a distant item and not something close to her. The furrowed brow moves seem to be a bit too rapid in their return to the relaxed position.
Dennik
02-15-2002, 07:37 PM
However, though i've watched it play many times just to notice the minor details that make it unrealistic. Of course its a nice piece of animation, even better than the facial animations seen in Final Fantasy. But you aren't quite there yet. IMHO you need to work on the mouth movement a litle more. If you watch the animation hiding half the face, you'll see that the upper part will probably fool you because it moves more realisticaly than the lower part of the mouth. It probably needs less exagerated motion when she gets angry, and also a litle more tweaking at the "of course" phrase where the mouth isn't moving very realistically either. Her smile is PERFECT.
Ok. i think i'll stop here, i said what i said because you seem to be a perfectionist and thats probably why you ask the public's opinion although you already know you've gone beyond the usuall standards. :-)
TheDevil[DK]
02-15-2002, 07:55 PM
Damm...I've got mutch respond to that ear...think I'll do a timelapse before i go to party...
Steve,
cool stuff... Nice to see you doing something other than pretty chicks :)
My comments would be, the overall motion is too linear and gives away that its blend shapes. You need some subtle secondary movement in the skin around the cheeks etc.
She is over emoting in some places and not enough in the others.
Cool stuff Steve... keep it up.
cro
studiomiguel
02-15-2002, 08:53 PM
she floats gingerly in space...seems ethereal more than attached to a body held down by gravity. Head tilts and turns stop too abrubtly. Even sudden turns are going to bleed off a little before going back the other direction
sheen
02-15-2002, 10:31 PM
Amazing work as usual Steven! As for her neck, it seems like the deformation is linked to her mouth, I would make separate ctrl for her neck and animate separately (If you have time). It's a bit snappy. Very nice facial targets! If only I had half of your modeling skill¡Ä:)
Jimmy
02-15-2002, 10:54 PM
a true master!
Info-red
02-15-2002, 11:40 PM
you do to Facial Animation, what Mario Lemieux does to hockey........ :D
always inspiring! keep it up bro...
Anders
02-16-2002, 12:07 AM
That is some impressive work!
I thought you held back a bit too much on the oh's and ooo's though.
In the first bit where she says "ofcourse" it reads more as "ave-carse" because the shape of the mouth is very conservative. Because of how quickly she says these 4 syllables you obviously do have to keep it from getting to busy, But I think going from the v - f ("of") type shape to a more puckered ooo/oh shape would read better as "course". This would mean the "s" bit of "of course" maintaining some pucker as well. "uv- cORse" She really hits the or part of "course" anyhow.
It feels like the "you"'s could use more pucker too.
The angry bit works great!
stelvis
02-16-2002, 12:21 AM
the model is as always superb -
animation needs a bit of work though -
the end 'bastard' is quite good but the first bit looks quite stiff and the lipsync is definately not quite right when she's smiling - there's something too 'restrained' about some of the mouth movements thats not quite convincing...I know how hard it is though - the more realistic the model the more important it becomes to get all those little subtleties bang on...
Stu Aitken
Adam Klein
02-16-2002, 12:55 AM
Fantabulous, hehe
The eye movement is perfect, a really good example of emotion here, and I'd say it is what really creates the moods she is experiencing, a very good lesson for me.
I'd like to see the brow crease go away more in some of the movements. I understand that she is a bit older, but the thing is that some of her features look older, like the neck area and some look younger, like the lips.
the neck movement is GREAT as well as the upper lip/nose area, but the lips do need some adjustment.
But the only thing that really calls to my attention after repetitive veiwings is that her neutral pose never changes despite the emotion, she always returns to a full-lipped, neutral instead of various ones for the emotion.
I've been learning lipsync with LipService for a while now and know that none of this is easy, it can be very fast, but its the very subtle details that make it, and that just takes some skill, which you obviously have :) by all means great work! I wanna see more!
Adam k.
ottoatom
02-16-2002, 01:00 AM
Very cool animation! But it can allways be better!
There is one thing that bothers me a little... The head moves not very naturaly. When someone talks, The whole boddy moves also. the movement of the arms, the respiration, the balance, all that makes the head move. But if your goal was to only work on lipsync, then you are very near. One more thing, When she gets excitted, the head should move or jiggle or whatever a little faster.
Hope that helps!
(I seem to be the only one that did not read the topic... huh... too late! "gasp" !! I almost resisted!)
_redbeard
02-16-2002, 01:48 AM
I've seen that monologue before, haven't I ?
(For some reason I'm getting Glenn Close flashbacks.)
Spooky good.
/jonas
pascal_blanche
02-16-2002, 01:52 AM
Heya Steven, you know what is the biggest thing missing in your (amazing) animation? Breathing!!
Took me a while to read alll the threads (success... :D ) but I think nobody mentionned breathing.. You need to anticipate a lot with subtle moves coming from the chest.. No breathe no life ;) Try to say all the line (for real ;) ) and you will mention that when you take a big breathe, your head goes slowly back and then goes front (especially on "bastard!" ). and your up and down motion is to err... up and down? :D :D
DAIMON
02-16-2002, 03:19 AM
Well, I love your work.
I notice few mistakes on first line " Offcource I am fine" the head is moving a lot...check the curves.
Thats Awesome!
.D.
imworking
02-16-2002, 03:55 AM
ok you are the best and thisi is only a test but i tink that if you have posted you want know some imperfection or similar...
in the secon part to the movie the skin must be more soft..realistic because when the girl is angry ...i dont know like tell you..time.......
ok the weight of the skin...i must modified the wheight..
the weight of the skin... otherwise seems plastic... is a clean difference between first part and second part of the movie .ovviamente I am speaking to help you to resolving these small " imperfections " in order not to discredit its immense talent.
i want tell you tanks because without you tutorials face i never done a facial potrait.
Stahlberg
02-16-2002, 05:42 AM
Wow, what a response, what a forum! This is incredible! The feedback! I can't reply everybody personally, so I'll just thank all of you together!
It seems there are many things many of you agree about, and these are definitely things I will fix. Then there are some very detailed crits, I've saved these for future reference. :)
And oops, sorry about the title to this thread, I thought I posted this animation twice, and nothing was there the next day I checked (but it's probably just me making some stupid mistake). I didn't really think it would work the third time either, but in any case it was silly, what was I thinking? Well it was late...
DrAdamDinosaur
02-16-2002, 11:24 AM
First off, i really like the character and the deformations are really good but i am going to pick on the animation of them ( i hope thats all right, its probably me just being picky).
Where she says "of course" everything on her face seems to be moving. Here head sort of jerks up a bit and moves to fast, breaks the reality of it.
I like the "you said you love me" section, looks very cool, that whole section is great. My only critisism is when she says "know" i think theres a little problem wtih her brow.
When she says "you lying" her jaw just seems to drop and i think the brows drop a little to fast. And when she says "bastard" i think her top lip comes down to fast, she should keeep her angry pose for a little longer.
Anyway, i'm not trying to be an arse or anyting, but i'm just trying to help. This is just the stuff i thought you could look at a bit more. Then again, it may just be a test and the animation doesn't matter. In that case, forget what ive just said.
kpalazov
02-17-2002, 01:57 AM
Wow great work,
I have been an admirer of your work for a long time and now. This animation in my eyes is absolutley superb and inpsring to starting CG artists as my self.
Sorry to ask this but would it be possible to see the wireframe for this chracacter. I have been trying to get the deformations around the mouth right for ages and you have it perfect on your model.
Thanks
Daolohua CnC
02-17-2002, 08:21 AM
This is my first post on this forum but i've been lurking this and Sijun's forum and i'm a fan of your work.
Now on to this peice, wow... its great, you've gotten modelling the female body down to a science. Only criticism was already said on the modelling of the ear.
And the animation is great, i expecially love the jittering of the eyes. And the lip-sync is done well. If I were to crit, i would start with the first line "of COURSE i'm fine", i capatilize because thats where the character is putting emphasis. the "COURSE" is kinda flat, if you were to round out the lips on the OU of "course" i would look a bit better. Also, if you were tone down the morph of "fine", it might help. However thats not that important because that kind of facial animation differs from person to person, so its up to you. But since this person is speaking with a british accent, the "course" needs to contract and round out the lips.
In between statements the character bounces up and down a tad, is this to simulate breathing? if thats the case, perhaps the "bounce" is too much? maybe if that was toned down and the head rocked back and forth a LITTLE bit to simulate the inhalation of air (which would aid in the performance because the actor is going through a mess of emotions). Also if on ihilation the character's lips would seperate a bit (this would be mirrored by a chest expansion, but since thats barely in view its not totally necessary).
This seperation of lips (inhale) would be great anticipation for the "BASTARD" at the end. A final (deep and quick) gasp of air would greatly aid the performance and would look more realistic. This "BASTARD" is the culmination of all this emotions the character is feeling, so it needs a bit more emphasis. Well since the lips are perfect on this and so are the eyebrows, I think the only crit I've got of the actual animation is the lack nose "scrunching". if you act in front the mirror you'll notice the lower part of the nose raise and the bridge of the nose crinkle, and the eyes squint a bit.
The above are, of course, my suggestions (and are mere opinions). Overall i love this peice, its great. Keep up the good work. Talk to you later.
*UPDATE* Seems i responded too soon after viewing the film and didn't see the other crits... seems its been covered... ah well
Stahlberg
02-17-2002, 10:56 AM
More great feedback, thanks! Don't worry, I can never get too much of criticism!
kpalazov - here's the zero-level wireframe, and a drawing to clarify my approach.
The red lines are what's important here - these are where wrinkles appear in all humans, surprisingly little variation there.
It's of the HIGHEST priority that you get your edges running along these wrinkle lines - this is much more important than knowing which way the muscles run, or trying for edgeloops, or staying away from triangles or 5-sided polys or whatever.
http://www.androidblues.com/final0level.jpg
http://www.androidblues.com/img0f.jpg
kaykay
02-18-2002, 03:01 AM
Wow so many happy people responding.
I like your model, allthough the texture seems to be smeared over her forehead a little. The mouth shapes are great but the animation could use some work.
For expressions & acting;
The whole body should bring across the emotions of the dialogue to the viewer without the facial and sync animation. If you can read the 'tension' in the scene just from the body language your 90% there.
For lipsync;
If you hold your hand underneath your jaw when you say the dialogue out loud, you can ''feel' the jaw movement and if you can make that flow properly in your animation then the syncing is half way there. Then just pay attention to hitting the important letter's like 'f', 'p' and of you go.
Yours,
Niels.
toxievulx
02-18-2002, 04:59 AM
Stahlberg,
Nice choice of dialogue for this model. My only complaints are only referring to a few acting choices. One of the reasons why I like the dialogue so much is because it has both internal and external motivations that seep through her voice. I like how you have her blink a little bit (nicely subtle) when she says, "Well of course I'm fine!" But I think you could push it just a little more. When she says that line the character is being defensive, and it appears that she has just lost a little bit of control. So her motivation is to regain some amount of control. To do that, you might want to add a bit more rapid blinking (to show more internal monologue).
Also, to add more contrast to when she curses the other person, "You lying bastard!" it might work well if have her being a bit more passive in the beginning of the dialogue; by having her eyes dart away more. So when you get to "You lying Bastard!" you can her be more aggressive by having the kind of laser eyes you have right now. Some really good examples of this in live action would be the Ellen Bernstyn character from Requiem for a Dream, in the scene where she's trying to explain to Jared Leto about why she should continue taking her diet pills.
Overall, this is definately among some of the better dialogue animation I've seen from you in a long time. I admit most of the things I've pointed out are only nitpicking. Overall, awesome work as always.
Nice,
Andrew Leung
Furdd
02-18-2002, 05:11 AM
Very impressive.
Some critical feedback:
The mouth shape looks odd on that first sentence. When she says "course im fine" the mouth can't quite find its way through the proper shapes. "I'm" isn't clearly represented enough.
The expression she hits just after is very nice though. It conveys a great sense that she's covering up her real emotions. Obvious you looked at a real performance for reference. Subtle!
Overall, the brow shapes are too isolated. When she hits "lying" the brow looks obviously like a slider. It needs more overall subtlety and range of effect in the rest of the eye area.
For example when she hits the second "BASTARD" you want to see the effect of the brow movement carry through her entire upper eyelid. Also, notice how your lower eyelid and cheek move when you try and hit the expression she's giving. There's no movement in these areas at all in your shapes.
Work on your "you" and "I" shapes. They're a bit soft.
Very nice work overall! Would love to see a wireframe.
kpalazov
02-19-2002, 12:13 AM
Wow thanks alot for the cage and espacially the drawing of the topology you have laid out. I really appriciate so much you generosity . In the last couple of days inspired by your absolutley amzing work and the pics you procided I started modelling a head of my own.
these are some of the pics:
h##p://www.geocities.com/kpalazov/3dfacefront.jpg
h##p://www.geocities.com/kpalazov/3dfaceside.jpg
still not completed tell me what you think.
Anywyas I wanted to say thanks again, i feel like I'm talking with a movie star :)
sya
staglider2
05-20-2002, 02:50 PM
wow i saw this woman shouting "lying bastard !" avi file, and its great, but i think there could be one more element of human expression that would add really some more realism : movement of the area of the cheeks under the eyes....notice that the woman has enough microscale facial expressive movements to be very realistic, but i see a lot of human face animations that suffer from a degree of stiffness...the area around the eyes. In this case its ok, except for the are under the eyes.
I added a fast sketch to see what i mean. The muscles in the cheek push up and kind of squeeze the area under the eyes, it happens when laughing and angry shouting (as in the woman avi).
I have a question : theis woman has the most realistic eyeball movements, how did u do that ?
david
Adam Klein
05-20-2002, 06:36 PM
for those who were wondering, a good tip for eye movement is to cut a lot of the splines out of the keyframes and make them stepped, or linear, know what I mean. too many splines makes for eyes that roll around instead of jump around which is what eyes really do.
even in a two person dialogue, you'll notice that eyelines will jump from one eye to another as well as to the mouth of the person they are talking to, or listening to, as if to better take in how someone is reacting to what is being said. Actually a lot of the time people look away, then at the person, and away again as they talk.
that is what is great about this animation, the eyes move appropriately for the emotion being conveyed too, they jump around this way a lot, looks soo good!
AK
sounds great. Unfortunately I'm getting sound only. Never had this prob B4. Anyone else having this prob??:hmm:
Machismo
05-28-2002, 10:23 AM
well as usual another excellent work from steven.
thanx for that pic showing the wire frame and the lines steven
awesome animation :scream: :bounce: :bounce:
toxichimp
05-28-2002, 10:42 AM
Amazing! Don't think I can give any constructive critism at this level of quality but still gonna go give it a try ;)
Like pg| said, shes creepy at the end (sort of unnatural). Wich is pretty kewl but I think if you wanted to go for a completly realistic feel it should be just a little more smoothed. If not you could always let her eyes glow red :p
MasterZap
05-28-2002, 11:05 AM
This is very very very good, but as said, it suffers from that old "stiff cheekbone" problem that riddles Final Fantasy.
The problem is that looking in a mirror, or on a video of a talking person, or whatever, it's EASY to "see" the other pieces of the face move, but the cheeks "roundness" is very very hard to "eyeball".
Other details: Her "F" phoneme looks strange, do you say "F" like that? I dont. "Phfff" yeah, but not plain ole "f". Something is wrong with "wouldnt", cant put my finger on what, tho.... its like her mouth is a liiiiitle bit too "open" through the whole thing.
Her eyes needs to narrow down during the yell... perhaps fiddle w. the pupils too....
But really, these are just details... its a MARVELLOUS work, and I could never ever ever ever touch this.
/Z
criztu
11-01-2002, 11:33 PM
eeeek... :argh: you r GOOOD. when i'll grow up 'm gonna be just like u :rolleyes:
jfornasar
11-02-2002, 03:39 AM
great work, brought back memories of my ex from many years ago...
I'd like to help you with a critique, but I instinctively back out of the room as soon as she starts turning into the "ex-lover from hell".
I think I'll be extra-nice to the current wife for quite some time now... I never want to go through that again.
facial
11-02-2002, 05:03 AM
It is greate, But I don't like the movement and enmotions of the eyes. :hmm:
Well done :beer:
typeA
11-02-2002, 12:58 PM
man you are the lord of the morph target:airguitar
%Peppo
11-02-2002, 06:35 PM
...read it too
WOOOOW Stahlberg !!! It is absolutl..xxxxxxxx I have no word for yuor absolute great jobs. I love it
:thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup:
calilunatic
11-02-2002, 06:46 PM
The animation reminds me of a stephen king novel called Misery.
iNFERNiS
11-02-2002, 07:22 PM
euh, I don't know if you guys know this, but this thread has been started like...8 months ago :D
who's idea was this to bring it up again? :p
thank you to share so much talent and experience with the internet 3d community .
Hysteria
11-03-2002, 01:15 AM
when she yells bastard it looks kinda wrong.. but other than that it is realllllly good
NowhereMan
11-03-2002, 03:46 AM
Hey Stahlberg!!
Sweet animation!!:cool:
I know u´re a maya user so check this out just in case u already didn´t.
http://www.vetorzero.com/kaya/kaya1.html
It´s another kick ass example from a great brazilian maya master that also mastered the art of modeling and animating WITHOUT motion capture!! (like your works too).
Stahlberg
11-03-2002, 08:57 AM
Thanks guys - funny seeing this up here again! Yes, it was a while ago, I think the first thread I started here, don't know what happened...
Yes I know Alceu Baptistao and his great work, even had the privilege to meet him at Siggraph 2001. :)
santiago
11-03-2002, 09:35 AM
Thanks for bringing this thread back up, this is just the kind of stuff I hate missing.
Steven, are you still working on this?
In case you're reading this, your 3D girls were the first I've ever seen that were getting pretty close to real-looking, the biker girl image was the first I saw. Quite an inspiration, I even made my own version of a biker girl, of course I wouldn't post that here, I think I even posted it once at Raph.com, and although I didn't get a negative response there, I somehow felt like it wasn't a good idea.
Anyway, if you could ever check out my website and look at the female character I'm working on now, I'd love to hear your opinion. It's taking me a long time to learn to model 3D humans, but I feel like I'm finally progressing!
http://www.user.dccnet.com/santiago
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