arcanius23
03-08-2005, 08:44 AM
I'm trying to create objects for a game me and my friend are trying to create.
I use maya as a content creation tool.
The game we are trying to create is an isometric rpg. The problem is we need armoring so we choose skeletal character so to better change meshes on certain part of the characters.
Microsoft has provided an exporter for maya, so no problem with that.
The problem is when I exported the mesh and skeleton w/ animation in 2 separate .x file and try to merge them in Microsoft Provided Mviewer, It crash.
So is there a rule for exporting a mesh and an animated skeleton separately in directx format? What needs to be included in each, what's not?
I'm using maya5 and exporter from Directx Sdk Feb 2005 release.
I'm new to directx and not that advanced in maya, so I guess a baby or talk to me like a 3yrs old answer would be appreciated.
I use maya as a content creation tool.
The game we are trying to create is an isometric rpg. The problem is we need armoring so we choose skeletal character so to better change meshes on certain part of the characters.
Microsoft has provided an exporter for maya, so no problem with that.
The problem is when I exported the mesh and skeleton w/ animation in 2 separate .x file and try to merge them in Microsoft Provided Mviewer, It crash.
So is there a rule for exporting a mesh and an animated skeleton separately in directx format? What needs to be included in each, what's not?
I'm using maya5 and exporter from Directx Sdk Feb 2005 release.
I'm new to directx and not that advanced in maya, so I guess a baby or talk to me like a 3yrs old answer would be appreciated.
