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View Full Version : High Price of next gen consoles are " nothing but scare tactics": Epic Games Rein


RobertoOrtiz
03-07-2005, 10:00 PM
Quote:
"
Large publishers such as Electronic Arts are "trying to scare people" with their quoted figures for next-generation game development, Epic Games vice president Mark Rein has accused in an exclusive interview with GamesIndustry.biz.

"We're going to make our next generation games for only 50 per cent more than our last generation games," Rein bullishly claimed, responding to suggestions from some companies (http://gamesindustry.biz/content_page.php?aid=7190#) that average next-gen budgets could run as high as $30 million.

"I guess they just don't have productive tools like we have," he went on to suggest. Epic Games will be demonstrating key new features of its next-generation Unreal Engine 3 technology (http://gamesindustry.biz/content_page.php?aid=7190#) at GDC this week, which it claims allow designers and artists to perform tasks which previously required programmers, thus speeding up the throughput of a studio significantly."
>>Link<< (http://gamesindustry.biz/content_page.php?aid=7190)
-R

noisewar
03-07-2005, 11:01 PM
Go Epic! Show'em what for!

bentllama
03-07-2005, 11:07 PM
both sides are only delivering a half truth. together it is the whole truth.

it will cost more to develop titles and 3rd party tech/engines [Unreal, XNA] can make the job easier...there...you both win...now go back making games people can enjoy instead of ports...

Hazdaz
03-08-2005, 12:18 AM
Corporations LOVE to claim that they are fighting all odds and that everything is soooo much more expensive now and all the cards are stacked against them. BS.

Its all a game, cuz even if it has nothing (or very little to do with it) they use this excuse so that if they don't meet their financial forcasts, they can blame next-gen games as the cause, and thus hope that their stock price doesn't take a dive. BUT then if they do hit their financial forecasts, they come out looking like saviors and intern expect their stock prices to jump higher.

Its all a big game. And its almost all BS.

richcz3
03-08-2005, 12:21 AM
It's in Epics interest to say the contrary. They want developers to pay up and adopt the their next gen engine. In my view even partly agreeing to the 50% increased costs is cause for some developers to adopt a wait and see approach.

:twisted: Now go fill that Blue-Ray DVD with content :twisted:

MCronin
03-08-2005, 12:49 AM
If you are going to insist on hiring the most experienced technical talent Hollywood has to offer, base every game on an existing exclusive license, mocap an scan every asset, license current pop music, and pay hollywood celebrities for voice work and likenesses, then yeah, I imagine it's going to cost you an average of 30 million to make a single game.

DirtEater
03-08-2005, 01:58 AM
Soupoibly put, MCronin.

Not to change the focus of the thread, but games (for the most part) are an industry first, not an art. Just a thought, I remain hopeful.

Jason

Zeruel the 14th
03-08-2005, 02:06 AM
If you are going to insist on hiring the most experienced technical talent Hollywood has to offer, base every game on an existing exclusive license, mocap an scan every asset, license current pop music, and pay hollywood celebrities for voice work and likenesses, then yeah, I imagine it's going to cost you an average of 30 million to make a single game.

Sounds alot like Need for Speed Underground 1/2 (can't speak for other EA games)

I don't know who the hell brook burke or whatever is, but she must be 'big' in the US (or something) they used her voice and 'likeness in the sequel'. EA Trax sucks too. Whatever happened to the music of old. That stuff actually suited the game. (I guess it was a thumpy trancy thing, either way it fit with the 'racing mood').

The game isn't bad, quite enjoyable...but its not hard to get the impression they wasted money on certain aspects...you can turn off the music...you can block out whatsherface but in the end, you just keep asking 'why?'.

(and on the topic of 'why'. I want to know why EA doesn't put in the option of swapping left / right lane traffic. It used to be in the old games:sad: )

erilaz
03-08-2005, 02:11 AM
Screw the money talk, I just want to see more of unreal 3 goodness!:bounce:

rakmaya
03-10-2005, 04:35 PM
With all the bells and whistles, Unreal Engine has not been licensed by many developers. Even if time is saves, Money and royalties make you bleed to death if the game goes gold. If it fails, you loose money anyway. So Epic is pulling all the strings there. They could care less since 99% of the their revenue comes from selling their game and not their engine. Develoeprs would like to have their own engine (pain it a butt to begin, but once you do this, it is yours for the 5 or 6 years of the console's life time). Middleware isn't just popular in the console market as it is in the PC. There are plenty of games making more money than games from developers who licensed Epic's engine. So they really have to push their limits to get some attention, not that they really need it.

EA was talking about their overall expense. EA has tools that even Epic can't think off. Engine is not even 1/3rd of the job in a real project. Animation recordings, artists etc... cost wayyy more time and money than hiring programmers for job.

Like bentllama said, both sides are correct and hiding a lot of truth to make sound like "really simple with our technology"

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