IronGoblin
09-20-2002, 08:01 AM
Howdy.
I've got this headobject, with eyes. Eye is made of two spheres. One a little smaller than the other. The inner spehere has two surfaces. One for the white area around the iris, and ofcos one for the iris itself. The outer sphere has one surface.
The head and the eyes are in the same layer. The eyes (all spheres) has weightmaps (two weightmaps) attached to them.
In Layout i've added one bone for each eye. (Only affecting its eye's weightmap) The bones are targeted to one null each (right in front of the iris) and each targetnull is parented to another null (for direction etc.)
This could have been showed in one screenshot, but i aint got that option right now).
Now to the problem. When i move my main target null (the one each target null is parented to) the texturemap in the iris-surface is all warped (note: i dont have any other maps on any other surfaces).
Does anyone have any clue what causes this? (i might be able to show screenshot later this afternoon)
Sure hope you can help me out.
I've got this headobject, with eyes. Eye is made of two spheres. One a little smaller than the other. The inner spehere has two surfaces. One for the white area around the iris, and ofcos one for the iris itself. The outer sphere has one surface.
The head and the eyes are in the same layer. The eyes (all spheres) has weightmaps (two weightmaps) attached to them.
In Layout i've added one bone for each eye. (Only affecting its eye's weightmap) The bones are targeted to one null each (right in front of the iris) and each targetnull is parented to another null (for direction etc.)
This could have been showed in one screenshot, but i aint got that option right now).
Now to the problem. When i move my main target null (the one each target null is parented to) the texturemap in the iris-surface is all warped (note: i dont have any other maps on any other surfaces).
Does anyone have any clue what causes this? (i might be able to show screenshot later this afternoon)
Sure hope you can help me out.
