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jaymackey
03-06-2005, 11:41 PM
Is there a way to edit the vertex normal? This is in a game modding situation where the model imported has funky normals on some of the vertex's. In any other situation, the vertex's could be deleted and recreated to clear up the problem, but in this case, the vertex is enveloped and UV mapped, so doing that would screw up the mesh as far as the game was concerned.

The normals are pointing down, 90-degrees from 'normal'. I think this is so that the faces in question will be black in the game with out having to texture those polys.

Ablefish
03-07-2005, 04:38 PM
Do a search in the Netview (try the Advanced Search first, btw) for the User-Normals Addon. That tool can be used to clean up normals if you're not trying to do anything too fancy.

jaymackey
03-07-2005, 10:29 PM
Thanks, Ablefish

At the least, I just want to make them all 'normal'. ;)

EDIT: Here's the link:

http://www.mindthink.de/ohm/userNormals

Also check here:

http://www.softimage.com/xsinet/L04_body/content/MCP_UI/Info/default.htm

This is the MCP_UI list. Look for User Normal Editing.

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03-07-2005, 10:29 PM
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