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grafiti
03-06-2005, 10:57 PM
Well...

I Have a question for everyone...

Lets say i whant to make a 3rd pearson game in 3ds max!!!
What would be the best programing program that i would use to make the programing part of the game???
And i know that making a game normally requires a team and all that process... but plz just answer my question clearly!

thank u everyone...
And plz help Me//

Ghostscape
03-07-2005, 07:05 AM
You would probably have the most success using C++ and DirectX. From what I understand, DirectX is an easier to use API than OpenGL.

You may want to research this a bit more, though.

grafiti
03-07-2005, 06:07 PM
I am looking to research it a lot I think thats why i made this thread... And what program should i use that accepts c++ and directX...
I am working on blitz 3d!! but it doesnt let me to put my models In 3dsmax...

plz.. help

Iridium
03-07-2005, 06:34 PM
Not sure if I understand you correctly, but you want to create a game directly in 3dsmax? You can use it to demo games better now especially with the new 7.0 feature of 'walk through'. Do you want to create objects for your game using 3dsmax and write the game somewhere else?

You might consider making a mod for an existing game engine like the Unreal engine. You can import your models from 3dsmax as .obj objects. UnrealEd is fairly straitforward. I would suggest you use WOTGreal for the unreal scripting portion of your game logic. You can check out unreal scripting examples by doing a google. The quake engine has gone open source as well, you might do a google for that too.

Just a thought.

If you want to jump right in at a lower level I would suggest you take a look at some open source engines like Open Scene Graph (http://www.openscenegraph.org/) or OGRE 3D (http://www.ogre3d.org/). An engine a large team and myself are working on right now is Delta3D (http://www.delta3d.org) , you might take a look at that as well.

In any event you should brush up on your C, C++ and either OpenGL and DirectX skills. I thought OpenGL made more sense to me when I first started, but everyone has there own preference. Once you learn one you should be able to learn the other a lot faster.

Hope some of this helped and I didn't miss the point of the thread. Good luck!

grafiti
03-08-2005, 03:56 PM
Dude i only know how to model in 3ds max... i dont actually whant any mods!!! i know its good for me to get a good fealing with programation!!! i could actually try it.. i think it would be nice,
but my intention is to learn the full process of creating a game. So i whant to know what kind of programs i should use to make my first graphics stepo by step!... i apreciate ure help !!! i really need it!

so if u think the best thing is for me to get a mod first then pass me some links on how to make
mods step by step!!!
ps. i dont have unreal tournament!...

Uhmmm... well is there a program that works with 3ds max that programs accepting 3ds max files and that i can run it to see the progress and all!!! i just need to have some references of the progress of a real game just to have some notion of what i whant to do ...
I acually have a game design project... but i dont know where to start and i am sure i dont have the knoledge to make it ... so basicly i am asking u guys how make a game step by step with every little detail includede!

One problem!... I do not have a credit card and i live in Brasil! so payed stuff on the internet is kind of a problem for me !!! Brazilian money is 3 of american money... Ex... i need 3 of my money for 1 dollar... freaking country!!! ... well thats alll !! i hope u understand! plz help me dude!!! i really whant to accomplish this!.. its like a dream and i am fighting for it i just dont know which direction to hit!

Thx Everyone 4 hlping me//

Iridium
03-08-2005, 06:42 PM
Well you can create a scene in 3dsmax and use the walkthrough camera that's new with version 7.0. You can also use a combination of character rigging and max scripting to attach controls to an input device such as a joystick in a 3ds scene. I imagine you can simulate a game in this way using 3DSMax, although I have not done this myself. I would be interested in hearing the results of your search if you find good information for this approach.

Also take a look at blender3D (http://www.blender3d.org) , the real time renderer is great for creation of demos for video games. It's free. You might want to learn Python if you go this route. Python offers some great scripting capabilities where you will be able to add some game logic to your demo. This is probably your best bet. Did I mention it's free. AND I think you can import 3ds files into blender... so if you don't want to do your modeling with blender than I suppose you don't have to. It's also free.

Creating a mod would be less trouble, but requires you purchase a copy of Unreal tournament. However you would be able to use the unreal editor if you decide on this route. There is a VERY large modding community out there for unreal.

grafiti
03-08-2005, 06:55 PM
Thx A lot... But now I think im gonna have to download 3ds max... lol... ill try, but do u think i could have some good results by making a game completely on 3ds max??? well i gonna try blender lets see the results... if u whant me to tell u my project i would but im gonna have to email u, just 4 u to know what i actually plan to do !!! well... uhmm.. i think that would be all but i still need a lot of more information!

Thx man!

grafiti
03-08-2005, 07:13 PM
This blender3d seems like just the thing I am at work right now but when i get home i am gonna download it !!! :bounce:

I am so happy thx man!!!
Just a question ... is it 2 hard to learn!!! and the language that it uses to program is c++ isnt it?????????

Thx so much dude...
:buttrock:

Iridium
03-08-2005, 08:25 PM
Heh don't thank me just yet. You'll still need to script using Python, which is it's own programming language. I think it's easier to learn than C and C++ but that's just me.

I've played with Blender3D a little bit before, the interface takes some getting used to. The plus is they have very detailed documentation on how to get started. I am sure that blender3D would love to follow your project as it develops.

Check out the Blender Help Forums (http://www.blender3d.org/cms/Help_Forums.192.0.html) if you have questions related to using blender during your game project.

grafiti
03-09-2005, 01:23 AM
Thx a lot dude!!! but in your opinion is blender3d good for making 3rd pearson games...

Iridium
03-09-2005, 02:03 PM
Blender would be good to "demo" a 3rd person game. Although it is stated that In the summer of 2000, Blender v2.0 was released. This version of Blender added an integrated game engine to the 3D suite. As I have never used blender to create a game I don't know how hard it might be, however YES it is possible ;). It is also open source under a GNU license.

In my opinion you should use a gaming engine such as Ogre3D, Crystal Space, Open Scene Graph, Delta3D, or many of the other existing programming API's designed to work with OpenGL or DirectX. If you want to jump in to creating games these are great places to begin. You might also consider joining an open source gaming project so you can see what the development of a game entails.

There are no easy ways to create a game, especially a 3rd person shooter style. You're going to need to know Linear Algebra, Discrete Math, some Calculus, C++. I would even go so far as to say you will need to learn about Algorithms in computing so you can work with such concepts as Dykstrums shortest path algorithm and similiar. Although I'm sure you can find already written path following algorithms and avoid algorithms altogether :).

So to summarize:
1. Play with Blender3D and see if it is something that will get you where you want to go, ask around their forums and read their documentation
2. Learn about an open source gaming API such as those listed in paragraph 2, join their forums and ask questions
3. Try to find an open source game project you can help with
4. Be patient, it's going to take an immense amount of time
5. Don't try to make gaming your career unless you like to work 90 hr weeks, not get overtime, and getting fired before your title ever gets published because it has been determined the game will most likely fail
6. Have fun!

Please check out the project I am currently involved with at Delta3D (http://www.delta3d.org) . There might be information on that site that will help answer some of your questions as well.

grafiti
03-09-2005, 05:09 PM
Well dude Just to start off!!! i dont pretend to make a third pearson SHOTTER... i whant to make a game like gta san andreas, but that is just a detail! well uhmm... second of all thank you so much for helping me on this i really apreciate it!...
I am starting to work on blender 3d now! and i am gonna find out how it works. They have a nice video section!!!... Well I will follow youre advice and i will do that. Thank you so much dude!... and well i guess i dont have anything else to say!...

Thx!
:thumbsup:

Iridium
03-09-2005, 05:50 PM
Awesome and good luck on your project! I have not doubt Blender will point you in the right direction.

ChimpanG
03-23-2005, 08:57 PM
Didnt read the entire thread but you said you had Max and Blitz,
those are all you need.
Max for the modelling and Blitz for the coding. blitz3d is perfect for 3d game coding, its built for it.
many professional developers use it to make professional quality short-games in thier spare time.
can do shaders and anything else really.

Kid-Mesh
03-24-2005, 11:12 PM
You need a C/C++ compiler
You need an API Library
You need Lots of Math
You need Lots of Time and Mad Skills to create a 3D game by yourself.

For compilers look for some freeware ones like Bloodshed or shell out 100 bucks and buy Visual Studios C++ compiler ver 6.

Download DirectX 9 from Microsofts website

But it is impossible to program a game in 3DSMAX....thats not happening.

TurboTwo
03-31-2005, 02:41 PM
You can't have someone just give you the steps to creating a game from scratch. Especially if you have no experience.

I've been in the game "modding" industry for over 7 years and it'd be difficult for me to create my own game from scratch. I would really suggest starting out with modding some games. Get the fell of how things work. It's alot easier to work off of someone elses platform. And there are plenty of gaming communities that have about every tool you need to do whatever you want.

I must ask though, why are you so interested in creating your own game from scratch??

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