bobzilla
03-06-2005, 06:19 PM
I have an animal character that walks for while, stops at the edge of some water, looks around, then will take a drink. What's the best way to show the subtle movements of the creature settling when he stops at the end of walking?
I understand it in terms of animation in general (lead and follow, anticipation and exaggeration), but are more realistic results achieved through just adding more keys or playing with F-Curves? Or, is it just a matter of opinion?
Thanks in advance...
I understand it in terms of animation in general (lead and follow, anticipation and exaggeration), but are more realistic results achieved through just adding more keys or playing with F-Curves? Or, is it just a matter of opinion?
Thanks in advance...
