View Full Version : Facial/Flex Animation for a seamless mesh rigged with CS
Animare 09-20-2002, 02:10 AM Hi, I was just trying to figure out what would be the bestmethod,(before I start rigging up) to rig up a character in CS and have facial Animations and flex for some clothing type fx as well, would this clash with CS, or do I basically rig up my whole mesh, and then apply the flex and morph modifiers on top of the Physique?
Thanks
Shan
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Iain McFadzen
09-20-2002, 07:24 AM
Physique/Skin have to go above Morpher, Flex has to go above that, and any meshsmooth goes right at the top. None of those modifiers in any way interfere with CS.
If you need a seemless join between the body and head either set up the morph targets using the whole character (how I'd do it), or leave the objects separate and apply a single Edit Mesh modifier to both of them after you've set up the head, weld the seem, then continue adding Physique/Flex/Meshsmooth as you would have done for a single object (baring in mind that the head and body will remain separate objects, they will simply be sharing several modifiers).
Animare
09-20-2002, 07:41 AM
Cool thanks man, appreciate the help, I'll start working it out with those modifiers in that order.
P.S Love the Jester!
Chris Thomas
09-20-2002, 01:24 PM
A big tip, if you have meshsmooth at the top of the stack, toggle it to "off in viewport". Even if you have it set to smooth to 0 in the viewport and 3 at rendertime, this is still MUCH slower than having the modifier set to rendertime. In fact this goes for all suitable modifiers, great for speeding up viewport performance....
Chris Thomas
Iain McFadzen
09-20-2002, 01:34 PM
Another tip, adding an Edit Mesh modifier right at the top of the stack (above meshsmooth) will give you back almost all of the performance you lost when added the meshsmooth.
Animare
09-21-2002, 01:21 AM
Thanks guys, I never knew these things, this will help boost perfomance alot! thanks!
Gonzo The Great
09-24-2002, 02:07 AM
If you're using SimCloth:
Only use a Multires version of your mesh.
Calculate the Clothing and then replace the low-poly model with the original.
Apply a Push on the Clothing because reduced Polygons shrink and fatten the mesh in different areas... you don't the cloth to go inside the character.
Apply a Meshsmooth above your SimCloth Mod. in the stack but only at rendertime
Animare
09-24-2002, 02:09 AM
Cool thanks, although I haven't really used simcloth yet... The flex doesn't seem to work with CS though.
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