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View Full Version : i cant figure out wots that prob


Naseem
03-06-2005, 03:34 AM
i was rigging the model and when i brought up the texture mode back i see this nightmare! any thoughts on what or how to fix this?

Naseem
03-06-2005, 03:40 AM
sorry i the upload manager didnt work from some reason but here is a screenshot from other host

http://www.putfile.com/pic.php?pic=3/6322385915.jpg&s=x4

frogov
03-06-2005, 11:27 AM
I'm no pro, but here's a starting point...

anyways, I'm assuming u modelled half, then mirrored, right?

did u delete history before you skinned? this seems to be the most likely reason, since after mirroring, there's a history node that might get messed with...

or, if u've clicked "double-sided" OFF, the lighting might do that as well...

hope that helps...

Naseem
03-06-2005, 12:09 PM
thats just it i didint mirror it! some way along the skinning part it got like that

DBXMe2
03-06-2005, 01:36 PM
just delete the bad half and mirror the other half which is good

cant tell u how to undo the problem.. but this will fix it?? :)

GL

Naseem
03-06-2005, 02:19 PM
i'm sure now that it happned right after i mirror wieghted the half. can any 1 tell me y this happen?

cpan
03-06-2005, 02:48 PM
dunno, maybe the normals are the problem. Set them to face and see if this happen again.
Edit Polygons > Normals > Set to Face

Naseem
03-09-2005, 03:15 PM
thax

Edit Polygons > Normals > Set to Face works!!!

^_^

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03-09-2005, 03:15 PM
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