jimcoldt
09-19-2002, 07:07 PM
Hello all,
Here's a wacky problem:
Using the morpher material in max connected to a morphed object.... I understand when you change the morph target's value, the material is supposed to "blend" between each of the assigned materials. However, when the "base" material and the "target" material are identical--(for example, both are just a pure white diffuse)-- it still "blends", creating a kind of grayish color in between... What's up with that? How does max blend?--additively? subtractively? :shrug:
I'll post an image/max file...
Original material (base) is white diffuse value 255
Morph target material is IDENTICAL to base material
Any input would be greatly appreciated...
Here's a wacky problem:
Using the morpher material in max connected to a morphed object.... I understand when you change the morph target's value, the material is supposed to "blend" between each of the assigned materials. However, when the "base" material and the "target" material are identical--(for example, both are just a pure white diffuse)-- it still "blends", creating a kind of grayish color in between... What's up with that? How does max blend?--additively? subtractively? :shrug:
I'll post an image/max file...
Original material (base) is white diffuse value 255
Morph target material is IDENTICAL to base material
Any input would be greatly appreciated...
