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jimcoldt
09-19-2002, 07:07 PM
Hello all,

Here's a wacky problem:

Using the morpher material in max connected to a morphed object.... I understand when you change the morph target's value, the material is supposed to "blend" between each of the assigned materials. However, when the "base" material and the "target" material are identical--(for example, both are just a pure white diffuse)-- it still "blends", creating a kind of grayish color in between... What's up with that? How does max blend?--additively? subtractively? :shrug:



I'll post an image/max file...

Original material (base) is white diffuse value 255
Morph target material is IDENTICAL to base material


Any input would be greatly appreciated...

mo_pic
09-20-2002, 03:45 PM
Go to track view and everything will be clear.

Max interpolates between keys with Bezier by default. Just change the interpolation to linear.
:buttrock:

zurfer
10-03-2003, 12:31 PM
Is there a way to make the morpher or the morph material to the only thing interpolating with linear and everything else in the file to still use bezier interpolation. So that if I animate the morph material into a blink those keys automatically become linear and if I want him to tilt his head those keys will still be bezier or do I really have to go in and change them after I´v allready animated everything.

By tha way is there anyone who knows if one can make the morpher material show its changes in the viewport?

Hope someone can help me with this.

Thanks

Peter

EricChadwick
10-07-2003, 03:19 PM
Morpher material can only preview changes in the solid diffuse color...

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