itchart
03-04-2005, 10:38 AM
I have a character, boned using 3dDaves rig, which seems to work great.
Problem: can't get the model to follow the bones in MB.
here's what I've done.
move skeles to match character.
make weight map for each skele (is there an easier way?)
In layout, add, skele to bones, set up heirarchy: null, char, skele, hip, r leg, l leg, etc
shift b, properties, assign each bone to it's weight map with same name ( is this really nessary? cuz it's a pain to scroll though the menu. Is there a quick one step way to do this?)
save scene, export fbx.
MB. open file, all looks fine, charaterize, add motion, plot to control rig, plot to charater
input, choose skeleton, plot and boom, the rig walks but NOT the model.
I have tried this many times. The only time I got it to work was with an exported copy of MB's plasticman.
Does the model need to be symetircal?
My charater is not, I thought this was the problem So I made a quick simple model
that is symetrical and had the same problem.
Help please, thanks.
Problem: can't get the model to follow the bones in MB.
here's what I've done.
move skeles to match character.
make weight map for each skele (is there an easier way?)
In layout, add, skele to bones, set up heirarchy: null, char, skele, hip, r leg, l leg, etc
shift b, properties, assign each bone to it's weight map with same name ( is this really nessary? cuz it's a pain to scroll though the menu. Is there a quick one step way to do this?)
save scene, export fbx.
MB. open file, all looks fine, charaterize, add motion, plot to control rig, plot to charater
input, choose skeleton, plot and boom, the rig walks but NOT the model.
I have tried this many times. The only time I got it to work was with an exported copy of MB's plasticman.
Does the model need to be symetircal?
My charater is not, I thought this was the problem So I made a quick simple model
that is symetrical and had the same problem.
Help please, thanks.
