Mizu
03-04-2005, 07:52 AM
Hi, i'm making a night time city and i was wondering how to make light reflections on the street from light street lights, and other reflections on from shop lights and stuff.
I know you have to do a light map but i don't know how. At first i though you have to cut the additional polys and make another texture file, with you procedural texture reflecting light, and UWV unvrap it on some polys. but that seems like not the right way, a friend told me that you have to make the whole scene a single object, set up your lights, and then "Render to texture" it,then with some options on, you get what you want, but i dont know the details, i'm clueless...
Thanks for the help
I know you have to do a light map but i don't know how. At first i though you have to cut the additional polys and make another texture file, with you procedural texture reflecting light, and UWV unvrap it on some polys. but that seems like not the right way, a friend told me that you have to make the whole scene a single object, set up your lights, and then "Render to texture" it,then with some options on, you get what you want, but i dont know the details, i'm clueless...
Thanks for the help
