View Full Version : Biped and Other Animations, Plase make your critics
tuncaksoy 03-04-2005, 06:44 AM Plase make your critics and vote (*) :bounce::bounce: :bounce:
click pictures for movie download
http://www.tuncaksoy.com/cgtalk/image1.jpg (http://www.tuncaksoy.com/cgtalk/seksek.avi)http://www.tuncaksoy.com/cgtalk/image2.jpg (http://www.tuncaksoy.com/cgtalk/wolking.avi)
My first Biped animations
(freeform mode)
http://www.tuncaksoy.com/cgtalk/handfoot.jpg
My first hand and foot models.
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http://www.tuncaksoy.com/cgtalk/image3.jpg (http://www.tuncaksoy.com/3d2.avi)
http://www.tuncaksoy.com/cgtalk/image4.jpg (http://www.tuncaksoy.com/3d3.avi)
http://www.tuncaksoy.com/cgtalk/image5.jpg (http://www.tuncaksoy.com/3d7.avi)
click for my all works
http://www.tuncaksoy.com/greferance.html
http://www.tuncaksoy.com (http://www.tuncaksoy.com/)
Graphics
3ds Max 6
Poser 5
PhotoShop
Paint Shop Pro / Animations Shop
Adobe Premiere
Vegas Video
Flash MX
Sounds
Cool Edit Pro 2
Cakewalk
Cubase
Feruity Loops
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Bubbble
03-04-2005, 01:16 PM
(freeform mode) ?!? are you sure?
primal_r
03-04-2005, 03:29 PM
uhm what exactly did you use poser for?
Bubbble
03-04-2005, 03:37 PM
foot step Converted in free forme :)
tuncaksoy
03-05-2005, 12:49 PM
[(freeform mode) ?!? are you sure?]
Yeess I m sure, :bounce:
why asking this question? :shrug:
[uhm what exactly did you use poser for?]
I take the caracter from poser which the file name is 3d3.avi. I do its texture an clothes in 3dmax. I use stich for clothes
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Sorry for bad english :shrug:
Bubbble
03-05-2005, 03:17 PM
lol oki It is Freefome :)
grury
03-05-2005, 09:23 PM
Yeess I m sure, :bounce:
I take the caracter from poser which the file name is 3d3.avi. I do its texture an clothes in 3dmax. I use stich for clothes
Hum..strange it says at the beguining of the clip "All textures, All animation, All models...
tuncaksoy
03-06-2005, 06:31 PM
Hum..strange it says at the beguining of the clip "All textures, All animation, All models...
:deal: If I do want to cheat people I didn't write POSER at the software part! Anyone dealing with 3D seriously could understand that the character is POSER"
""""""But! Everybody says that"""""""
lowpolygon
03-07-2005, 02:16 AM
Overall aniamtion seems really rigid. You should perhaps enhance the spine parts a bit more. Especially on the walking one. It seems only hands and feet are moving but not the body. Timing seemed ok to me. Towards end of the walk , when biped is stoping it felt strange. Maybe because the recoil ( I am not sure if I used the right word ) for the stopping motion is too little.
On the jump, same thing again. a bit more body movement. And Perhaps you should swing the hands more so it seems it looks like it is pushing forward for the distance. When landing since yoy are jumping with only on foot. Upon landing you should include small motions which the biped is trying to keep balance. And Seprate the timing between each jump a bit longer.Right now it is too short between each jump.
:)
primal_r
03-09-2005, 12:34 AM
I thought the character looked poser'ish ... But since you wrote ALL modeles, i figured I was wrong and that perhaps you used poser for something else. I'm not really sure what poser can be used for these days, character rigging and animation? .. I don't know.
Anyway, next movieclip you make, don't write ALL modeles if you use a model from poser, cause you didn't do all models.
And perhaps it's better to write that you used poser than not writing it (i.e. cheating everyone), but it's best to not write ALL models if not ALL models were done by you.
my 5 cents
The jump and walk both are really lacking in ups and downs of the hip.
Especially the down, I think. After each jumps bring down the hips on lands.
tuncaksoy
03-10-2005, 08:40 AM
Thanks for your critics and sugestions
see u
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03-10-2005, 08:40 AM
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