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discode
03-03-2005, 10:38 PM
Hello Everyone:


I have been using lightwave in conjunction with Max for school. I have a copy of LW 7.5d that i am using and Max 7. I was able to export my max scene to LW through Deep Exploration. Since this export trippled all of my geometry when i go back to merge all of the tri's into quads it mucks up all of my textures in the UV maps. So what i am wondering at this point is if there is a way to delete all of my surfaces in LW quickly so that i can rebuild the scene. I have been having problems. If i am in the surface editor and hold down the shift key and click on the T button next to diffuse it will remove the texture. However after i have resaved the file the surface name still appears to be there. Im sure there is something basic that i am missing. Anyone have any ideas as to what i am doing wrong? Thanks in advance for you help.

discode
03-03-2005, 10:44 PM
Look at that all i had to do was walk away for a little while. Its fixed. Please disregard this post.

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03-03-2005, 10:44 PM
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