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daphnev
03-03-2005, 07:22 PM
I am trying to texture a chair with a slip cover on it. I cannot quite get it too look exactly like cloth(cotton). The slip cover needs to be quite tight over the chair and in the meantime it should still look like cloth. I scanned a material and used that as my texture but it still does not look right. I am texturing it in Max and I have also created a diffuse and bump map. Anybody have any suggestions?

thanks so much

PixelRod
03-03-2005, 08:02 PM
You may want to post a render or two just to show us what you mean otherwise we can only guess what about it doesn't look right.:)

Hee
03-04-2005, 07:48 AM
Hi guys,
I am new in texturing. I was asked to texture a character and with a given guideline as following:

3 pcs 256x256
1 pcs 128x256

I wonder how the masters out there will divide the character to these 4 pcs of UV maps.


Thank you very much for the help.

H

-NG-
03-09-2005, 12:34 AM
Hi guys,
I am new in texturing. I was asked to texture a character and with a given guideline as following:

3 pcs 256x256
1 pcs 128x256

I wonder how the masters out there will divide the character to these 4 pcs of UV maps.


Thank you very much for the help.

H

Use atlas mapping.

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03-09-2005, 12:34 AM
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