View Full Version : How do I rig cartoon oval eyes?
Nervio Optico 03-03-2005, 05:51 PM Hi: Everybody, I just learn to rig in messiah, and want to resolve cartoon oval eyes, my problem is the pupil pivot. Any advice will help. Thanks.
|
|
JoeCosman
03-03-2005, 08:30 PM
The simplest way to do oval eyes is to parent your spherical eyeball and eyelids to a bone that scales up on one axis. all children will distort appropriately.
when you get into differently shaped eyes, you can use metaEffectors and the Xform effect.
apply Xform first in the list, then your skeleton. set the skeleton to "use predeformed points"
and set Xform to be Dynamic. translating Xform will give you a Distortion field that the eye object can move through, sort of like a deform lattice.
hope this helps.
-Joe Cosman
PauHana
03-04-2005, 12:56 AM
Hi Joe,
How would you solve the areas surrounding the eye like the eyesockets & eyebrows?
JoeCosman
03-04-2005, 07:32 PM
The first method would involve modeling the eybrows already scaled, and then scaling the eyes to meet it inside messiah.
the second method would include overlapping the metaEffector field to include the eyebrows.
-JoeCosman
PauHana
03-04-2005, 07:48 PM
Thank you! I'll try doing some tests this weekend. If I come up with anything worthwhile I'll post for advice from others...
Julez4001
03-05-2005, 03:19 PM
Kinda busy my self....
so i will be watching this thread to see what the results will be.
the xform sounds promising....
Nervio Optico
03-07-2005, 03:25 PM
Thanks Joe:
It works, in future IŽll send pics of my character, and if posible some animation.
PauHana
03-07-2005, 11:42 PM
Nervio Optico,
Can you post a quick movie of the eye deforming and how the area around it is affected? I did a little experimenting this weekend but wasn't happy with the results
when you get into differently shaped eyes, you can use metaEffectors and the Xform effect.
apply Xform first in the list, then your skeleton. set the skeleton to "use predeformed points"
and set Xform to be Dynamic. translating Xform will give you a Distortion field that the eye object can move through, sort of like a deform lattice.
Hi Joe, would you mind putting together a little example scene for your "deform lattice" using Xform? I don't quite get what you do here.
Thanks. :)
Julez4001
03-21-2005, 07:03 AM
I've uploaded a ToonyEye project
Using Joe's first suggest on parenting to a boneand it works fine for me.
Just use the armature for pitch control.
Just somehting I wipe up for R&D as I goingto need this this week.
The Xform was pleaseantly fun but I could get it to what I want.
Weight Transformations checked gave better results but ultimately option 1
was simpler and had more control.
If anyone want me to make a video out of this let me know!
http://www.flarenova.com/tooneyes.mpj
I'd still be interested in Joe's XForm setup. I tried it following his steps, and it didn't do what I expected at all...
Suricate
03-21-2005, 11:58 AM
In the animation I did here (http://www.cgtalk.com/showthread.php?t=195948) I used a setup with oval eyes in combination with morph targets. This was a setup that was described in Jonny Gordon's 'Cartoon Character Creation' for LW, but obviously it is also applicable in messiah. The main idea is to parent the eyeball (which is a sphere in its original shape) to a null 'L_Eye_Scale'. This null is scaled to deform the eyeball. Then 'L_Eye_Scale' is parented to a bone 'L_Eye_Stretch', which influences the eye socket around the eye. If you stretch the 'L_Eye_Stretch' bone, both the eye socket (including any morphs) and the eyeball will stretch.
Yeah, that's the classic method as I use it all the time for cartoon eyes, works great :) But have you played with Xform by chance? I haven't used Xform at all until now, and I'm still a bit unclear on how to use it. Lack of examples out there...
Julez4001
03-21-2005, 01:09 PM
yeahi was going to do it "Johnny" style myself but ended up with just plain null parent bone. Course you can't to the squash and stretch or "the heavybotton but pointed top shaped eyes.
http://www.jawa9000.com/technical/eyes/eyes.htm#part7
Xform seems to have potential of accomplishing that but its weird because I always feel like the chicken before the egg when trying to use it. Bloat seems like its cousin in this aspecta s well.
Some visual ques would help
Suricate
03-21-2005, 02:05 PM
Ok, I put together a simple test of the Xform effect. I hope I understood what Joe thought of (actually, in my scene the Xform effect comes after the bones effect). It seems to me that this idea seems to have some great potential. :)
Cool! I have a much better idea now, I must have been doing something wrong when I tried it. Thanks Suricate :)
Nervio Optico
04-08-2005, 06:36 PM
Hello:
I been try a lot to find what Joe Cosman say, but I cant do it, and when I try to open the project that some body sended, Messiah shows me error, meave because I just use Messiah Animate. Please help.
Thanks.
Nervio Optico
04-09-2005, 05:57 PM
Is somebody there. I tryed, but cant do it.
Julez4001
04-10-2005, 01:45 AM
No. I haven't tried it. This will probably show up in his tutorial CD.
Right now use the lightwave tutorial to mimic their findings on the Newtek site.
CGTalk Moderation
04-10-2005, 01:45 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2012, Jelsoft Enterprises Ltd.