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the_real_remi
03-03-2005, 04:02 AM
Hi,
I'm a beginning game engine programmer and I'm looking for some code I can base my own engine on. I've heard Quake II engine is open sourced (not sure if Quake III engine is). So my question is: is there a better coded open source engine I can base my own engine on? It does not have to have all the super extra features - just efficient OpenGL rendering and friendly architecture (and maybe good documentation as well).

rakmaya
03-03-2005, 05:27 AM
Of all the engines out there Cipher Engine has the best and the neatest code ever written. I have seen and used many and I am telling you this as simply because it is the easiest to understand and expand. It is however written in C, so no object oriented. BUT that is also why it is easier to understand compare to Torque and most other engines. You however have to pay 100 bucks for it. I suggest you pay a visit there.

Game Engine development requires thorough understanding of many subjects. I suggest that you first learn to use an engine and see how things work at higher level before you dig deep into underlaying architecture. The reason for this is because most ideas you come up for building your own engine might probably be already tried and failed for one or more scenarios and a better alternative is being executed. This can only be understood by learning the engine first and then diving into the details.

Since you are already considering engine development, I guess you are pretty good at doing most 3D work and is interested in the algorithms and pipeline etc.... That is why I suggested the above method and engine for the purpose.

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03-03-2005, 05:27 AM
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