View Full Version : Bike - how can I make it real? - modeling beginner
03-02-2005, 07:57 PM
this bike is my firt model, as well this is my first post here.
I hope get some tips how can I get this composition more realistic
03-02-2005, 11:01 PM
The background looks pretty realistic. The reason why the bike doesn't is because of an incredibly common mistake: texturing!
It needs to be "dirty." Scratched, smudged, dirt build-up, etc. No bike would be sitting outdoors in mint condition like that unless it was just purchased. The seat needs indentations.
Anything to make the bike look slightly worn. The modeling looks pretty well done, except the rear axle looks way to fragile as if it would snap at a moment's notice. Also, the spokes need work ... more of them, angle a few of them here and there. Overall, more texture work would help the bike look more realistic.
03-03-2005, 12:00 AM
I'm not sure the texturing is the problem. It seems to me that the bike's dimensions are wrong. Thats just one man's opinion though.
EDIT: Maybe the bike was meant to have the wrong dimensions -- Like a clown bike. I dont know what the original intentions of the artist are.
03-06-2005, 07:56 PM
print from Max | print from Photoshop
Just after the advices I've took here, I begin to analyse some real models of bikes, and I've discovered severals mistakes I've made - like sizes and dimensions - that just would be possible fix its If all the model was rebuilded.
- I'll make sure the next time I'll use the blueprints -
I've fixed some details in the 3DS Max, like the seat e and the orientation of the pedals - and added some interferences using Photoshop.
I've uploaded the first print from Max, and also the last print from Photoshop.
I don't know if its goes longer, but thanx for all tips.
I'm working on another model right know, and I'll use all advices I've took here.
03-06-2005, 07:56 PM
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