telliott
03-02-2005, 06:56 PM
Hello all,
I'm having some trouble with the skin weights around the groin area of my model in Maya and I was hoping that someone here could give me some advice. This is amongst the first characters that I've ever modeled and rigged so I'm definately a struggling noob.
So the overall joint structure of my model looks like this...
http://www.toddelliott.com/vector/Joints.jpg
A close up of the joints that are concerned with lablels...
http://www.toddelliott.com/vector/JointsCU.jpg
Weighted skin with the models leg out to the side, everything seems ok...
http://www.toddelliott.com/vector/legLift_good.jpg
Ok, so here's my problem. When I grab the controler that rotates the joint "lower back 1", this is what happens...
http://www.toddelliott.com/vector/groinNorm_side.jpg
http://www.toddelliott.com/vector/groinProb_side.jpg
OK, so are you done laughing yet? Not exactly what I had in mind. I'm not really sure where these 'athletic supporter' points are supposed to be weighted. If I weight them to the joint "lower back 2" I get the same result because that joint is a child of "lower back 1." The only thing that makes sense to me is to wieght them to "upper lft thigh." Is this correct? If I put all the weights on "upper lft thigh" then I get this ugly situation...
http://www.toddelliott.com/vector/PossibleFix.jpg
Obviously I'd like to split the weight somewhere. Should I split the weight between "upper lft thigh" and "lower back 2"? Won't that still give me the "unmentionable bulging" effect that I have now? (to a lesser extent I'm sure, but still not ideal.) I feel that I must be missing something rather basic. Any advice?
Thanks in advance for any help.
-Todd
I'm having some trouble with the skin weights around the groin area of my model in Maya and I was hoping that someone here could give me some advice. This is amongst the first characters that I've ever modeled and rigged so I'm definately a struggling noob.
So the overall joint structure of my model looks like this...
http://www.toddelliott.com/vector/Joints.jpg
A close up of the joints that are concerned with lablels...
http://www.toddelliott.com/vector/JointsCU.jpg
Weighted skin with the models leg out to the side, everything seems ok...
http://www.toddelliott.com/vector/legLift_good.jpg
Ok, so here's my problem. When I grab the controler that rotates the joint "lower back 1", this is what happens...
http://www.toddelliott.com/vector/groinNorm_side.jpg
http://www.toddelliott.com/vector/groinProb_side.jpg
OK, so are you done laughing yet? Not exactly what I had in mind. I'm not really sure where these 'athletic supporter' points are supposed to be weighted. If I weight them to the joint "lower back 2" I get the same result because that joint is a child of "lower back 1." The only thing that makes sense to me is to wieght them to "upper lft thigh." Is this correct? If I put all the weights on "upper lft thigh" then I get this ugly situation...
http://www.toddelliott.com/vector/PossibleFix.jpg
Obviously I'd like to split the weight somewhere. Should I split the weight between "upper lft thigh" and "lower back 2"? Won't that still give me the "unmentionable bulging" effect that I have now? (to a lesser extent I'm sure, but still not ideal.) I feel that I must be missing something rather basic. Any advice?
Thanks in advance for any help.
-Todd
