PDA

View Full Version : pCharacter Import for 3dsmax - animate Daz characters in max


markdc
03-02-2005, 06:31 AM
pCharacter Import for 3dsmax -animate Daz characters in max!

http://www.3dutils.com/images/pcimax.jpg
Welcome to pCharacter Import! pCharacter Import allows you to import rigged and weighted Daz3D models into 3dsmax. It supports morphs, textures, and material zones. The imported model can then be posed and animated in 3dsmax using standard max bones.

Feature List:
Import Daz3D models previously rigged for Poser into 3dsmax.
Includes manually edited weight-maps for supported characters.
Import morphs when importing the model.
Import morphs at a later time onto a rigged model.
Import morphs from the cr2 file.
Import morphs from inject delta files (pz2).
Import morphs from injection pose files.
Import textures and materials from the cr2 file.
Import textures and materials from a MAT Pose file (pz2).
Copy textures to 3dsmaxs map directory and resize.
Supports importing clothing onto an existing rig.
Video tutorials to help you get started quickly.
Poser is not required to use this plug-in.

The following models are supported by this plug- in:
a. Victoria 3
b. Victoria 3 reduced resolution.
c. The Girl
d. Stephanie 3 Petite
e. Aiko 3
f. Victoria 2
g. Victoria 1
h. Victoria reduced resolution
i. David
j. Michael 2
k. Michael 1
l. Michael 3 reduced resolution
m. Michael 3

Characters rigged using standard max bones.
Simple installation using a standard installer.

Purchase (http://www.cgauction.com/store/product_info.php?products_id=52)
Demo Video (http://www.cgauction.com/store/product_info.php?products_id=53)
Preview Images (http://www.cgauction.com/forum/viewtopic.php?t=17)

Please post any questions here so they can be answered in one place: Questions (http://www.cgauction.com/forum/viewtopic.php?t=18)

Also available for Softimage XSI:
pCharacter Import for XSI (http://www.cgauction.com/store/product_info.php?products_id=46)

CGTalk Moderation
03-02-2006, 07:00 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.