Darrell Croswell
02-12-2002, 12:17 AM
hey,
i was hoping to ask if anyone knew why my corrective blend shape will not work. i have a patch head that is bound. normally if i have a geometry problem that i cant fix with weighting i simply make a blend shape and move it down in my inputs so that i t will not disturb the skin cluster. then i do a SDK to make the blend shape take effect whenever it gets out of control.
right now when i do this the target object gets deformed when i move the slider up even without any changes to the blend shape.
the target object history is quite clean too.
what the hell???
i was hoping to ask if anyone knew why my corrective blend shape will not work. i have a patch head that is bound. normally if i have a geometry problem that i cant fix with weighting i simply make a blend shape and move it down in my inputs so that i t will not disturb the skin cluster. then i do a SDK to make the blend shape take effect whenever it gets out of control.
right now when i do this the target object gets deformed when i move the slider up even without any changes to the blend shape.
the target object history is quite clean too.
what the hell???
