Phelonius
03-01-2005, 10:11 AM
Hi All,
noob and first time poster here so hope i get it right ;-)
I am new to 3dMAX and have given myself a few learning projects to try to get my head
around it a little. One of the things i picked to start off the top of my head was
the Darth Vader mask from star wars since it has a pretty good range of features to
try poly modeling on.
However, Im running into a big problem and dont know if its my workflow, or if there
are some tricks i can use to get this right.
In the pic below you can see that the 'mouth' area is the issue im struggling with.
This should be completely angular with sharp edges (pic 1), whereas the rest of the
piece is smooth, or has slightly more rounded/filleted edges. Now, this is all one
piece and Ive poly modeled it. I have tried a few things and this is where Im
getting frustrated.
If i try to put in detail at the 0 level around the mouth, ie chamfering slightly all
of those edges, there are all sorts of horrible things that happen, ie lots of
irregular ngons and tris forming etc and it obviously looks horrid when using NURMS
output. It actually looks similar to just using a NURMS output whilst leaving all
those edges alone (pic 2).
One approach I have tried is using MSmooth on all the faces except the mouth part,
and then using NURMS level 1 (see pic 3) which does ok except for the incorrect
shading on the bits of the mouth that are supposed to be planar. I am aware that
this is because its a many-sided nGon in effect, because of the geometry there, but
tesselating it, or breaking it up more creates the problem in pic 4, that is, all of
those faces must remain planar to each other.
I have struggled for hours with this going around in great detail trying to doctor
each face/edge etc, but I think that is really sloppy and I want to get off on the
right foot here. Can anyone suggest some tips for me?
I thought that there should be some way to do it as a separate piece and then connect
it seamlessly to the main mask assembly, but once again, I got into the problem of
taking a smooth surface, and trying to neatly terminate detail into a very planar one
and it didnt work out neatly....
Any recommendations are most appreciated!
Cheers,
Phelonius
http://home.planet.nl/%7Epauls064/help.jpg
noob and first time poster here so hope i get it right ;-)
I am new to 3dMAX and have given myself a few learning projects to try to get my head
around it a little. One of the things i picked to start off the top of my head was
the Darth Vader mask from star wars since it has a pretty good range of features to
try poly modeling on.
However, Im running into a big problem and dont know if its my workflow, or if there
are some tricks i can use to get this right.
In the pic below you can see that the 'mouth' area is the issue im struggling with.
This should be completely angular with sharp edges (pic 1), whereas the rest of the
piece is smooth, or has slightly more rounded/filleted edges. Now, this is all one
piece and Ive poly modeled it. I have tried a few things and this is where Im
getting frustrated.
If i try to put in detail at the 0 level around the mouth, ie chamfering slightly all
of those edges, there are all sorts of horrible things that happen, ie lots of
irregular ngons and tris forming etc and it obviously looks horrid when using NURMS
output. It actually looks similar to just using a NURMS output whilst leaving all
those edges alone (pic 2).
One approach I have tried is using MSmooth on all the faces except the mouth part,
and then using NURMS level 1 (see pic 3) which does ok except for the incorrect
shading on the bits of the mouth that are supposed to be planar. I am aware that
this is because its a many-sided nGon in effect, because of the geometry there, but
tesselating it, or breaking it up more creates the problem in pic 4, that is, all of
those faces must remain planar to each other.
I have struggled for hours with this going around in great detail trying to doctor
each face/edge etc, but I think that is really sloppy and I want to get off on the
right foot here. Can anyone suggest some tips for me?
I thought that there should be some way to do it as a separate piece and then connect
it seamlessly to the main mask assembly, but once again, I got into the problem of
taking a smooth surface, and trying to neatly terminate detail into a very planar one
and it didnt work out neatly....
Any recommendations are most appreciated!
Cheers,
Phelonius
http://home.planet.nl/%7Epauls064/help.jpg
