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Stanislav
09-18-2002, 09:18 PM
hi everyone,

i want top model a drill, like the one shown here hollowing out juicy components of a femur :hmm: ... anyone has an idea how to model it in maya? i just can't figure it out

Per-Anders
09-18-2002, 09:27 PM
one posibility is to use polys, make a poly tube for the drill, then make nother poly tube with a high subdivision along the length, move this tube to the edge of the other tube (you might have to move the pivot back to 0) then use a twist defomer on it and twist to your hearts content. once that's done bolean away the result from the original tube.

dmcgrath
09-18-2002, 09:33 PM
If you are aniamating it, I would suggest a texture map. You will never be able to tell the difference, when it is in motion. For a still or a close up, you can make a series of nurbs curves. X-sections of the drill bit, like this one....

Stanislav
09-18-2002, 09:39 PM
yes, eventually it will be animated for a 1/2 second, but still... thanks guys, both ways are great!

dmcgrath
09-18-2002, 09:40 PM
Then the next step is to loft the curves together. I recommend twisting each curve a little more than the next moving up to the top. Loft them, seperately, not as one yet, you'll get better resultls, Then attach the surfaces on by one. Keep it a nurbs surface, you dont need to make everyting out of polys.
And with all due respect to mdme_sadie, I dont suggest using the boolean, you always have too many edges you dont need at the end result.
I did this in a bout four minutes, It should take a little while to make the ends of the drill, but you can still do that with lofting surfaces and attaching them.

Stanislav
09-18-2002, 09:43 PM
right! and then you scale as you get closer to the tip!

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