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St8ic
03-01-2005, 12:20 AM
Okay, this may make me sound really stupid, but here it goes.

I need to know the correct term and process for mapping textures to surfaces of a model, vs. making one large texture map ("unfolded" version of the model?) that wraps around the model.
I have a very large model that I'm using as a map, but I only know how to do the second method and the texture is all stretched cause the map is so big. So what is the correct term for each, and how do I go about doing that first one?

Thanks for your patience.

Ian Jones
03-02-2005, 11:05 AM
Mapping textures invloves different processes. The basic projection methods like box, cylindrical and spherical projection are designed for use on simple geometry. When you want to project a texture onto a more complex form you need to unwrap the form and create a UVW map. So, in your case you need to create a UVW map, because the basic projection methods only get you so far and you need a more complex projection method for a more complex form.

I don't understand exactly what you are asking, because your understanding seems to be confused. Have you taken a look at the sticky at the top of this forum which has links to tutorials and resources? Also don't forget your software probably has this information within its help system, which is worth a look.

St8ic
03-04-2005, 04:10 AM
Thanks for the reply. It's hard to ask something when you don't even know what it is. Maybe this will give you a better idea?

Repeating textures vs. projection

Ian Jones
03-04-2005, 09:07 AM
Ahh ok... that's known as 'tiling' a texture. Terminology can be a stumbling block in this industry, especially for those new to the area... so don't worry, everyone experiences it from time to time and professionals within the industry and culture tend to forget that the way they talk can be quite specific and that there should never be an assumption that everyone understands such industry lingo.

Depending on which software your using, you should be able to find the UV tiling coords of your texture map in your material / surface editor. UV tiling should both be set to 1 as default, so that shows the texture once horizontally and once veritcally. Just enter higher values, whole numbers for tiling perfectly and you can adjust the number of times your texture map will tile / repeat. I hope that helps.

St8ic
03-04-2005, 11:29 PM
Thanks for all your help man.

Could you reccomend a good texturing program that does tiled textures?

corruptedtom
03-05-2005, 11:13 AM
http://www.texturemaker.com (http://www.texturemaker.com)

Thats quite good and after you made a texture you can make it seamless by just pressing a button. Bit hard to get used to though.

Tom
corruptedtom@gmail.com

St8ic
03-10-2005, 03:42 AM
I meant to map the tiled textures to the materials/faces. I can't find any free program to do that! My 3D modeler will UV map, but it can't do this.

Ian Jones
03-10-2005, 11:18 AM
What app are u using?

St8ic
03-10-2005, 03:35 PM
Wings3D (http://www.wings3d.com), exporting to .3DS

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