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bry
09-18-2002, 07:28 PM
Hi,

a while back I mentioned some experiments I was doing to produce foam in the ocean when in contact with other objects procedurally.

I've been very busy lately, so I haven't had the time to make a nice webpage with nice examples about it, that's why I'm showing what I have so far.

It would be great to have some feedback from you guys in order to improve the shader.

It consists in using dirtyNuts in the alpha channel (inverted) with the foam material and adding it on top of the sea object.

This way, any objects (animated or not) in contact with the ocean object will produce foam.

Using dirtyNuts' vertex map painting can produce smoother results, but then it's not procedural anymore.

here are the links:

http://www.eurorscg.pt/bruno/ocean_shader.jpg

http://www.eurorscg.pt/bruno/ocean_shader.c4d

http://www.eurorscg.pt/bruno/ss_sor_lo.mov (3 mb animated version)


The C4D file uses some free GREAT plugins:

-bhodiNut dirtyNuts
-bhodiNut nickl
-Remotion DiTools


bry

flingster
11-20-2002, 07:34 PM
nice work bud....seems no one had comments...pity really.
just downloaded c4d file....nice and easy....(when you know how of course!). like to see it on a scene finished....got any more? heh heh ....good work.

bry
11-20-2002, 07:51 PM
Yeah, two months have passed now!

I posted this same thread at Postforum and got a bigger response.

Anyway, you brought it up again!


bry

Erik Heyninck
11-20-2002, 09:50 PM
Thanks for sharing, and thanks for bringing this up again.

kiwi
11-20-2002, 10:07 PM
We do have an older thread on this subject somewhere with a heap of replies in it believe :)


Good on ya for posting the examples bry :thumbsup:



Stu.

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