vladan
09-18-2002, 06:18 PM
Hello.
Can somebody able to help me. I em biginner with Maya. I have som question:
1)Can I to pose object toward second object. Example, if I create sphere, move with local X, then rotate with Z, then create box. Can I align box with sphere in such way to alig with rotation the same way as with position? Or I must be hand copy position
rotation of sphere, then paste to box for every axis separate?
2)Can the poligons object use the same way Surface>Planar comand with Edge selected as the NURBS object with Isoprams selected?
3)I have Shader Library instaled with Maya. All shaders is displayed like icon with image of shader. When I put mine shader in the Library they have only icon Maya. If I put some image, Maya displays Maya icon and image. How to display only icon shader with image of shader.
4)NURBS problem.
When I duplicate some NURBS objects, move some vertex and then attempt to union them. Maya displays the message: "explodeNurbsShell1 (Explode Nurbs Shell): Not a valid NURBS Shell." Or some the objects disappear from the scenes.
Is problem in the softwer or I mus create object from NURBS primitive from beginning.
I think this is no big question. :)
Can somebody able to help me. I em biginner with Maya. I have som question:
1)Can I to pose object toward second object. Example, if I create sphere, move with local X, then rotate with Z, then create box. Can I align box with sphere in such way to alig with rotation the same way as with position? Or I must be hand copy position
rotation of sphere, then paste to box for every axis separate?
2)Can the poligons object use the same way Surface>Planar comand with Edge selected as the NURBS object with Isoprams selected?
3)I have Shader Library instaled with Maya. All shaders is displayed like icon with image of shader. When I put mine shader in the Library they have only icon Maya. If I put some image, Maya displays Maya icon and image. How to display only icon shader with image of shader.
4)NURBS problem.
When I duplicate some NURBS objects, move some vertex and then attempt to union them. Maya displays the message: "explodeNurbsShell1 (Explode Nurbs Shell): Not a valid NURBS Shell." Or some the objects disappear from the scenes.
Is problem in the softwer or I mus create object from NURBS primitive from beginning.
I think this is no big question. :)
