PDA

View Full Version : Scripted Manipulator rotate pivot problem


randrews
02-28-2005, 11:27 AM
Hi.

I've created a scripted manipulator plugin and I wish to add a check box to flip the orientation of the pivot.

I'm using the function from the help to rotate the pivot:
function RotatePivot obj rotation=
(
local rotValInv=inverse (rotation as quat)
animate off in coordsys local obj.rotation*=RotValInv
obj.objectoffsetrot*=RotValInv
obj.objectoffsetpos*=RotValInv
print obj
)

the function call goes something like this:
on pivotCheckBox changed theState do
(
RotatePivot this (EulerAngles 0 180 0)
)

However, all this does is through up a Rollout Handler Exception Error stating:
-- Unknown property: "Rotation" in testManip

Is it actually possible to do what I'm after or am I going about this in the wrong way.

Any help most welcome :)
Rob

CGTalk Moderation
02-28-2006, 12:00 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.